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path: root/src/effects/SkLightingImageFilter.cpp
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* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
* Add another dollop of sk_sp to SkSpecialImage and SkSpecialSurfaceGravatar robertphillips2016-04-25
* Begin removing deprecated (and now, unused) ImageFilter code pathsGravatar robertphillips2016-04-20
* Switch SkLightingImageFilter over to new onFilterImage interfaceGravatar robertphillips2016-04-15
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Fix roll bot's win gn buildGravatar robertphillips2016-04-10
* Update LightingImageFilter to sk_spGravatar robertphillips2016-04-08
* SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propa...Gravatar brianosman2016-04-06
* change flattenable factory to return sk_spGravatar reed2016-04-03
* Update SkMergeImageFilter to sk_spGravatar robertphillips2016-03-30
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Mark existing image filter entry points that will be going away with DeprecatedGravatar robertphillips2016-02-17
* Remove 6-param applyCropRect() from lighting filters (GPU path).Gravatar senorblanco2016-02-17
* Remove 6-param applyCropRect() from lighting filters (raster path).Gravatar senorblanco2016-02-16
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Last bit of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-05
* Refactor to use GrWrapTextureInBitmap moreGravatar robertphillips2016-01-14
* remove imagefilter::sizeconstraintGravatar reed2016-01-11
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Don't create a GXPFactory when blend is SrcOverGravatar egdaniel2015-11-23
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Increase the amount of debug information printed out by batchesGravatar robertphillips2015-11-16
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Rename non-aa rect methods on GrDrawContext in anticipation of making them su...Gravatar bsalomon2015-11-05
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Fix some GPU filters to use the correct size constraint.Gravatar senorblanco2015-10-23
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Image filters: Replace all use of tryAllocPixels() with createDevice().Gravatar senorblanco2015-10-20
* Revert of Update feSpotLight to match spec (patchset #2 id:20001 of https://c...Gravatar caryclark2015-10-20
* Update feSpotLight to match specGravatar ericrk2015-10-19
* Image filters: refactor input GPU processing into filterInputGPU().Gravatar senorblanco2015-10-16
* Image Filters: refactor all CPU input processing into a filterInput helper fu...Gravatar senorblanco2015-10-15
* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Limit lifetime of GrDrawContext objectsGravatar robertphillips2015-09-01
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
* Fix clipped lighting image filters.Gravatar senorblanco2015-08-26
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FP...Gravatar rmistry2015-08-26
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-20
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18