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path: root/src/effects/SkGradientShader.cpp
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* Add SkDEBUGFAIL to clean up use of SkASSERT(!"text");Gravatar tomhudson@google.com2011-12-28
* add optional manual global initializationGravatar caryclark@google.com2011-12-15
* Adding isOpaque method to skia shader classesGravatar junov@chromium.org2011-12-09
* revert 2826, restore option for non-dithered gradients (used by chrome)Gravatar reed@google.com2011-12-08
* use dithered gradients by defaultGravatar reed@google.com2011-12-08
* fix win compile: sure wish SK_OVERRIDE was testable on mac buildGravatar reed@google.com2011-12-07
* add SK_OVERRIDEsGravatar reed@google.com2011-12-07
* Add SK_RESTRICT inside radial gradient shader - we can't currently see a bene...Gravatar tomhudson@google.com2011-09-30
* Optimize software radial gradients (remove branches from the inner loop whereGravatar tomhudson@google.com2011-09-26
* speed up radial-mirror 16x, sweep by ~2xGravatar reed@google.com2011-09-21
* add SK_RESTRICT in shadeSpan methodsGravatar reed@google.com2011-09-20
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* remove dead codeGravatar reed@google.com2011-07-07
* ensure that our bitmap is built with opaque cachedalphaGravatar reed@google.com2011-07-05
* make inline version of premultiply, to speed up gradient creation.Gravatar reed@google.com2011-06-30
* fix div-by-zero (triggers debugging assert when scalar=fixed) and add masterGravatar reed@google.com2011-06-27
* detect when our quadratic is really linear for 2-point radial, and don'tGravatar reed@google.com2011-06-23
* fix bug where we wrote uninitialized data to the flatten stream for shaders.Gravatar reed@google.com2011-05-10
* Add flattenable registrar for Two_Point_Radial_Gradient.Gravatar tomhudson@google.com2011-04-27
* Fix to (two-point radial) gradient playback error in SkPictures that swappedGravatar tomhudson@google.com2011-04-25
* handle overflowGravatar reed@google.com2011-04-18
* disable fast linear for now (really this time)Gravatar reed@google.com2011-04-18
* disable fast linear until we handle the overflow casesGravatar reed@google.com2011-04-18
* add SK_USE_SLOW_2POINT_RADIAL_GRADIENT option for clients that like slownessGravatar reed@google.com2011-04-15
* use SkClampRange to speedup clamp iteratorsGravatar reed@google.com2011-04-15
* code styleGravatar reed@google.com2011-04-15
* speed up 2-point-radial gradients by 9x, using float instead of fixedGravatar reed@google.com2011-04-13
* Fix SkFixed overflows in SkFixedSquare, SkGradientShader.Gravatar wjmaclean@chromium.org2011-04-13
* Fix Two Pt Radial when circles are concentric.Gravatar bsalomon@google.com2011-04-06
* make asABitmap() constGravatar reed@google.com2011-03-07
* Add asAGradient shader extraction API.Gravatar vandebo@chromium.org2011-02-24
* remove SkRefCnt safeRef() and safeUnref(), and replace the call-sites withGravatar reed@google.com2011-02-07
* add SK_DISABLE_DITHER_32BIT_GRADIENT flag. If defined, disables the newly addedGravatar reed@google.com2011-01-17
* add dithering to 32bit linear gradientsGravatar reed@google.com2011-01-13
* merge in gpu changes to gradientshadersGravatar reed@google.com2010-12-23
* update windows portGravatar reed@android.com2009-12-18
* fix repeat/mirror for new larger 16bit cacheGravatar reed@android.com2009-12-14
* make the 16bit cache larger, to handle multiple colors in the gradient w/oGravatar reed@android.com2009-12-14
* flatten/unflatten custom fields for 2-point gradientGravatar reed@android.com2009-11-10
* clear the kHasSpan16 bit for two-point-radial, since we don't implement thatGravatar reed@android.com2009-09-22
* Two-point radial gradient implementation.Gravatar senorblanco@chromium.org2009-09-22
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27
* add FIXME to commentGravatar reed@android.com2009-07-07
* fix gradients with alpha to convert to premul *after* the intermediate colorGravatar reed@android.com2009-07-02
* remove (ack) test code in lineargradient when pos array is nullGravatar reed@android.com2009-07-01
* add shader flag kConstInY_FlagGravatar reed@android.com2009-06-12
* make the same prerounding fix for the shadeSpan16 caseGravatar reed@android.com2009-06-12
* preround our fx fractional coordiante, so we get rounded integers (0..255) whenGravatar reed@android.com2009-06-12
* update for cache updatesGravatar reed@android.com2009-06-05
* fix dumpcanvas to recurse on pictures and shapesGravatar reed@android.com2009-06-05