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effects
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SkDisplacementMapEffect.cpp
Commit message (
Expand
)
Author
Age
*
clean up non-ASCII comments
Hal Canary
2017-01-03
*
Add color space xform support to GrDisplacementEffect
Brian Osman
2016-12-20
*
Relandx2 "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-09
*
Revert "Reland "Remove antialiasing control from GrPaint.""
Brian Salomon
2016-12-09
*
Reland "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-09
*
Revert "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-08
*
Remove antialiasing control from GrPaint.
Brian Salomon
2016-12-08
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Start plumbing deferral of GPU resources in the image filters
Robert Phillips
2016-11-14
*
Rename GrDrawContext to GrRenderTargetContext
Brian Osman
2016-10-27
*
Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"
reed
2016-10-05
*
Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
*
Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...
Mike Reed
2016-10-03
*
Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""
Mike Reed
2016-10-03
*
Revert "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-03
*
replace SkXfermode obj with SkBlendMode enum in paints
Mike Reed
2016-10-03
*
Change SkSpecialImage::makeSurface and makeTightSurface to take output
brianosman
2016-09-23
*
Revert of Create special surfaces according to original device (not always in...
brianosman
2016-09-23
*
Change SkSpecialImage::makeSurface and makeTightSurface to take output
brianosman
2016-09-23
*
sRGB cleanup in image filters. Ensure we configure paints correctly.
brianosman
2016-09-22
*
Add output format properties to SkImageFilter::Context
brianosman
2016-09-22
*
Fix some GPU image filter code to preserve precision and color space
brianosman
2016-09-21
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Rename GrContext's newDrawContext & drawContext to makeDrawContext
robertphillips
2016-07-27
*
Add SkColorSpace to GrDrawContext
brianosman
2016-07-21
*
Adding color space to SkSpecialImage
brianosman
2016-07-21
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Convert GrClip to an abstract base class
cdalton
2016-05-13
*
Add Gr*Proxy classes
robertphillips
2016-05-04
*
Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview....
robertphillips
2016-05-03
*
Add Gr*Proxy classes
robertphillips
2016-05-03
*
Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.c...
robertphillips
2016-05-03
*
Add Gr*Proxy classes
robertphillips
2016-05-03
*
Refactor drawContext/RenderTarget creation
robertphillips
2016-04-28
*
Revert of Refactor drawContext/RenderTarget creation (patchset #8 id:140001 o...
robertphillips
2016-04-28
*
Refactor drawContext/RenderTarget creation
robertphillips
2016-04-27
*
Bring sk_sp to GrDrawContext
robertphillips
2016-04-27
*
Add another dollop of sk_sp to SkSpecialImage and SkSpecialSurface
robertphillips
2016-04-25
*
Begin removing deprecated (and now, unused) ImageFilter code paths
robertphillips
2016-04-20
*
Update DisplacementMapEffect to sk_sp
robertphillips
2016-04-15
*
Revert of Update DisplacementMapEffect to sk_sp (patchset #3 id:40001 of http...
robertphillips
2016-04-15
*
Update DisplacementMapEffect to sk_sp
robertphillips
2016-04-15
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