diff options
author | 2016-09-23 08:49:50 -0700 | |
---|---|---|
committer | 2016-09-23 08:49:51 -0700 | |
commit | a76554d2ae7f676776c1d472aa433b048f418ea9 (patch) | |
tree | 9c035426cb129653838b72242387c2de9fdf5634 /src/effects/SkDisplacementMapEffect.cpp | |
parent | 1cd88c4b759b3c5cbf663c55d1f1c30a4114ded9 (diff) |
Revert of Create special surfaces according to original device (not always in N32) (patchset #9 id:160001 of https://codereview.chromium.org/2349373004/ )
Reason for revert:
DM crash and/or TSAN failure
Original issue's description:
> Change SkSpecialImage::makeSurface and makeTightSurface to take output
> properties (color space), bounds, and (optional) alphaType.
>
> We were being pretty inconsistent before. Raster was honoring all
> components of the info. GPU was using the supplied color type, but
> propagating the source's color space. All call sites were saying N32.
>
> What we want to do is propagate the original device's color space, and
> pick a good format from that. Rather than force all the clients to
> jump through hoops constructing an SkImageInfo that meets our criteria,
> just have them supply the few bits we care about, and do everything else
> internally.
>
> This also lets us always use RGBA on GPU, but N32 on raster.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004
>
> Committed: https://skia.googlesource.com/skia/+/53c38087949252d27cde668368a3eeb59cc2eb00
TBR=robertphillips@google.com,reed@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2366723004
Diffstat (limited to 'src/effects/SkDisplacementMapEffect.cpp')
-rw-r--r-- | src/effects/SkDisplacementMapEffect.cpp | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp index 4f6386d92e..8d068072a7 100644 --- a/src/effects/SkDisplacementMapEffect.cpp +++ b/src/effects/SkDisplacementMapEffect.cpp @@ -279,18 +279,7 @@ sk_sp<SkSpecialImage> SkDisplacementMapEffect::onFilterImage(SkSpecialImage* sou } SkIPoint displOffset = SkIPoint::Make(0, 0); - // Creation of the displacement map should happen in a non-colorspace aware context. This - // texture is a purely mathematical construct, so we want to just operate on the stored - // values. Consider: - // User supplies an sRGB displacement map. If we're rendering to a wider gamut, then we could - // end up filtering the displacement map into that gamut, which has the effect of reducing - // the amount of displacement that it represents (as encoded values move away from the - // primaries). - // With a more complex DAG attached to this input, it's not clear that working in ANY specific - // color space makes sense, so we ignore color spaces (and gamma) entirely. This may not be - // ideal, but it's at least consistent and predictable. - Context displContext(ctx.ctm(), ctx.clipBounds(), ctx.cache(), OutputProperties(nullptr)); - sk_sp<SkSpecialImage> displ(this->filterInput(0, source, displContext, &displOffset)); + sk_sp<SkSpecialImage> displ(this->filterInput(0, source, ctx, &displOffset)); if (!displ) { return nullptr; } |