aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/effects/SkBlurMaskFilter.cpp
Commit message (Expand)AuthorAge
* Remove the low hanging fruit with coord change matricesGravatar joshualitt2014-12-18
* Fill SkRRect::fType proactively.Gravatar mtklein2014-12-18
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* remove view matrix from contextGravatar joshualitt2014-12-17
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Make all blending up to GrOptDrawState be handled by the xp/xp factory.Gravatar egdaniel2014-12-09
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Revert of Make all blending up to GrOptDrawState be handled by the xp/xp fact...Gravatar egdaniel2014-12-08
* Make all blending up to GrOptDrawState be handled by the xp/xp factory.Gravatar egdaniel2014-12-08
* Use size of SkRect as the key for blur mask cacheGravatar qiankun.miao2014-12-05
* Remove backend factoriesGravatar joshualitt2014-12-04
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https...Gravatar mtklein2014-12-01
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* remove proc keyGravatar joshualitt2014-11-25
* add roundOut that returns its resultGravatar reed2014-11-19
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlagsGravatar bsalomon2014-10-28
* use SkMaskCache inside SkBlurMaskFilterGravatar reed2014-10-23
* Split GrFragmentProcessor into its own headerGravatar bsalomon2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Simplify flattening to just write enough to call the factory/public-construct...Gravatar reed2014-08-21
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
* Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw ...Gravatar bsalomon2014-06-24
* Stop referencing gl_FragCoord z and w components.Gravatar bsalomon2014-06-20
* Fifth attempt to land faster rect blur. Remove unnecessary conditionals from...Gravatar humper2014-06-17
* Revert of third try at landing improved blur rect; this time with more correc...Gravatar scroggo2014-06-12
* third try at landing improved blur rect; this time with more correctnessGravatar humper2014-06-11
* Revert of second try at landing improved blur rect (https://codereview.chromi...Gravatar reed2014-06-11
* second try at landing improved blur rectGravatar humper2014-06-09
* Rollback of fe689c46 and all subsequent changesGravatar jvanverth2014-06-06
* remove extra debug printsGravatar humper2014-06-06
* fix 10.6 shader testsGravatar humper2014-06-06
* repair math error introduced by windows build fixGravatar humper2014-06-06