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path: root/src/effects/SkBlurMaskFilter.cpp
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* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
* SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propa...Gravatar brianosman2016-04-06
* switch maskfilters to sk_spGravatar reed2016-04-04
* change flattenable factory to return sk_spGravatar reed2016-04-03
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
* Make GrRRectBlurEffect::onIsEqual include the roundrect's rectGravatar robertphillips2016-02-26
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Next round of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-04
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Cleaning up trailing spaces and typos.Gravatar cblume2016-01-26
* Refactor to use GrWrapTextureInBitmap moreGravatar robertphillips2016-01-14
* remove imagefilter::sizeconstraintGravatar reed2016-01-11
* Add default ctor to SkMaskGravatar robertphillips2015-12-17
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Don't create a GXPFactory when blend is SrcOverGravatar egdaniel2015-11-23
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make SkBlurImageFilter capable of cropping during blur (GPU path).Gravatar senorblanco2015-11-10
* Revert of Make SkBlurImageFilter capable of cropping during blur (GPU path). ...Gravatar egdaniel2015-11-09
* Make SkBlurImageFilter capable of cropping during blur (GPU path).Gravatar senorblanco2015-11-05
* Rename non-aa rect methods on GrDrawContext in anticipation of making them su...Gravatar bsalomon2015-11-05
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* tunnel down texture-size-constraint to imagefiltersGravatar reed2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Use the current OpengGL standard to determine blur precision, rather than kGLESGravatar Brian Salomon2015-10-20
* Fix for GM:bigblurs not actually blurring some of the rectangles on Nexus 10.Gravatar ethannicholas2015-10-19
* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Revert of Have GrRectBlurEffect use Linear filtering (rather than Nearest Nei...Gravatar robertphillips2015-10-04
* Have GrRectBlurEffect use Linear filtering (rather than Nearest Neighbor)Gravatar robertphillips2015-10-04
* Revert of Have GrRectBlurEffect use Linear filtering (rather than Nearest Nei...Gravatar robertphillips2015-10-01
* Have GrRectBlurEffect use Linear filtering (rather than Nearest Neighbor)Gravatar robertphillips2015-09-30
* Add special case circle blur for GaneshGravatar robertphillips2015-09-15
* Limit lifetime of GrDrawContext objectsGravatar robertphillips2015-09-01
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28