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SkThreadedBMPDevice.h
Commit message (
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Author
Age
*
Set empty drawFn when init-once returns early
Yuqian Li
2018-02-25
*
Copy the bitmap in SkThreadedBMPDevice::drawDevice
Yuqian Li
2018-02-25
*
Enable DAA in the init-once phase of threaded backends
Yuqian Li
2018-02-21
*
Add init-once to threaded backend
Yuqian Li
2018-02-12
*
Remove macro in the threaded backend
Yuqian Li
2018-01-09
*
Try to bypass the false-positive clang thread analysis warning
Yuqian Li
2017-12-01
*
Revert "Renaming and refactoring to prepare for init-once threaded backend"
Leon Scroggins
2017-11-30
*
Renaming and refactoring to prepare for init-once threaded backend
Yuqian Li
2017-11-30
*
Allow providing SkExecutor to SkThreadedBMPDevice
Yuqian Li
2017-08-30
*
SkDevice::drawBitmap takes x,y, not matrix
Hal Canary
2017-06-27
*
Mark SkThreadedBMPDevice destructors with override
Kevin Lubick
2017-06-07
*
Add TiledDrawScheduler so we can concurrently draw and enque
Yuqian Li
2017-06-05
*
Add SkThreadedBMPDevice for Threaded Raster Backend
Yuqian Li
2017-04-03