aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkThreadedBMPDevice.h
Commit message (Expand)AuthorAge
* remove SkThreadedBMPDevice and friendsGravatar Mike Klein2018-07-25
* skeletal animation support added to API and software backendGravatar Ruiqi Mao2018-06-29
* trim #include <new> from SkPostConfig.hGravatar Mike Klein2018-06-11
* Reland "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Herb Derby2018-06-06
* Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Hal Canary2018-06-06
* Have draw(Text|PosText|PosTextH) use a single entry on the deviceGravatar Herb Derby2018-06-05
* Call destructors during reset to avoid memory leakGravatar Yuqian Li2018-04-26
* Snap bitmap for SkThreadedBMPDevice::drawBitmapRectGravatar Yuqian Li2018-04-25
* Snap the bitmap as it may be changed laterGravatar Yuqian Li2018-04-16
* Merge drawDevice and respect ctm for the paintGravatar Yuqian Li2018-04-10
* Do not use CTM for drawDevice or drawSpriteGravatar Yuqian Li2018-04-10
* Flush before snap SkThreadedBMPDeviceGravatar Yuqian Li2018-04-05
* Ensure that pointers/arrays are valid until flush in threaded backendGravatar Yuqian Li2018-04-04
* Fix drawBitmapRect in the threaded backendGravatar Yuqian Li2018-04-04
* Set empty drawFn when init-once returns earlyGravatar Yuqian Li2018-02-25
* Copy the bitmap in SkThreadedBMPDevice::drawDeviceGravatar Yuqian Li2018-02-25
* Enable DAA in the init-once phase of threaded backendsGravatar Yuqian Li2018-02-21
* Add init-once to threaded backendGravatar Yuqian Li2018-02-12
* Remove macro in the threaded backendGravatar Yuqian Li2018-01-09
* Try to bypass the false-positive clang thread analysis warningGravatar Yuqian Li2017-12-01
* Revert "Renaming and refactoring to prepare for init-once threaded backend"Gravatar Leon Scroggins2017-11-30
* Renaming and refactoring to prepare for init-once threaded backendGravatar Yuqian Li2017-11-30
* Allow providing SkExecutor to SkThreadedBMPDeviceGravatar Yuqian Li2017-08-30
* SkDevice::drawBitmap takes x,y, not matrixGravatar Hal Canary2017-06-27
* Mark SkThreadedBMPDevice destructors with overrideGravatar Kevin Lubick2017-06-07
* Add TiledDrawScheduler so we can concurrently draw and enqueGravatar Yuqian Li2017-06-05
* Add SkThreadedBMPDevice for Threaded Raster BackendGravatar Yuqian Li2017-04-03