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path: root/src/core/SkMipMap.cpp
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* Revert "Revert "SkTypes: extract SkTo""Gravatar Hal Canary2018-06-14
* Revert "SkTypes: extract SkTo"Gravatar Hal Canary2018-06-13
* SkTypes: extract SkToGravatar Hal Canary2018-06-12
* trim #include <new> from SkPostConfig.hGravatar Mike Klein2018-06-11
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* Remove sk_64_isS32 and sk_64_asS32Gravatar Herb Derby2018-05-21
* move a bunch of helpers from SkImageInfo.h into privGravatar Mike Reed2018-02-09
* make most of SkColorPriv.h privateGravatar Cary Clark2017-09-15
* Convert NULL and 0 to nullptr.Gravatar Ben Wagner2017-08-28
* hide lockpixels api behind flagGravatar Mike Reed2017-04-17
* Reland: Finish up mip opts: 2x3 and 3x2Gravatar Matt Sarett2017-04-11
* Revert "Finish up mip opts: 2x3 and 3x2"Gravatar Matt Sarett2017-04-04
* Finish up mip opts: 2x3 and 3x2Gravatar Matt Sarett2017-04-04
* Small downsample_3_3 optimizationGravatar Matt Sarett2017-03-22
* Optimize mipmap downsample_2_2 in sRGB modeGravatar Matt Sarett2017-03-09
* Revert "Optimize mipmap downsample_2_2 in sRGB mode"Gravatar Derek Sollenberger2017-03-08
* Optimize mipmap downsample_2_2 in sRGB modeGravatar Matt Sarett2017-03-08
* Revert "Revert "SkNx basically always is fast now.""Gravatar Mike Klein2016-12-14
* Revert "SkNx basically always is fast now."Gravatar Mike Klein2016-12-14
* SkNx basically always is fast now.Gravatar Mike Klein2016-12-13
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* Flush denorm half floats to zero.Gravatar mtklein2016-08-22
* Improve naive SkColorXform to half floatsGravatar msarett2016-07-19
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-15
* Revert of Expand _01 half<->float limitation to _finite. Simplify. (patchset...Gravatar mtklein2016-07-14
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-14
* update callers to not use SkColorProfileTypeGravatar reed2016-06-21
* Differentiate between sRGBGamma and 2Dot2GammaGravatar msarett2016-06-16
* respect srgb gamma when building mipsGravatar reed2016-06-10
* SkMipMap::ComputeLevelSize should only cover SkMipMap's levels.Gravatar cblume2016-06-09
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
* SkMipMap::ComputeLevelSize to return SkISizeGravatar cblume2016-06-03
* Add getting the size of a given mipmap level.Gravatar cblume2016-06-02
* Add SkColorSpace to SkImageInfoGravatar msarett2016-05-27
* Add mipmap procs for F16 format.Gravatar brianosman2016-04-06
* Adding anisotropic mipmap levels to SkMipMap.Gravatar cblume2016-03-01
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
* Adding direct access to SkMipMap levels.Gravatar cblume2016-02-17
* Use geometric mean when selecting a mipmap scaleGravatar fmalita2016-02-17
* Relocate anisotropic mipmap logic to SkMipMap::extractLevel()Gravatar fmalita2016-02-09
* SkNx Load/store: take any pointer.Gravatar mtklein2016-01-31
* Cleaning up trailing spaces and typos.Gravatar cblume2016-01-26
* Delete 2 legacy flagsGravatar fmalita2016-01-25
* Anisotropic mipmap fixesGravatar fmalita2016-01-22
* SkNx miplevel buildingGravatar mtklein2016-01-20
* Revert of SkNx miplevel building (patchset #3 id:40001 of https://codereview....Gravatar mtklein2016-01-20
* SkNx miplevel buildingGravatar mtklein2016-01-19
* remove SK_SUPPORT_LEGACY_MIPLEVEL_BUILDER codeGravatar reed2016-01-17
* use pixmaps in mipmap apiGravatar reed2016-01-16
* speedup mip buildersGravatar reed2016-01-16