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path: root/src/core/SkLinearBitmapPipeline_sample.h
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* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
* Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"Gravatar Kevin Lubick2017-01-11
* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
* Change code to not store Sk4* in data structures.Gravatar herb2016-11-08
* Remove stray semicolons.Gravatar Mike Klein2016-09-27
* Flush denorm half floats to zero.Gravatar mtklein2016-08-22
* require semi at the end of SkASSERT and friendsGravatar caryclark2016-07-27
* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-22
* Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium....Gravatar jcgregorio2016-07-22
* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-21
* Correct sRGB <-> linear everywhere.Gravatar mtklein2016-07-20
* Fix color order for 565,4444, and I8 samplers.Gravatar mtklein2016-07-20
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-15
* Revert of Expand _01 half<->float limitation to _finite. Simplify. (patchset...Gravatar mtklein2016-07-14
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-14
* Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.Gravatar herb2016-07-11
* centralize VECTORCALL as SK_VECTORCALLGravatar mtklein2016-07-07
* update callers to not use SkColorProfileTypeGravatar reed2016-06-21
* Make SkBlitter hierarchy explicit about what needs to be implemented.Gravatar herb2016-06-10
* Simplify code by breaking general sampler into Nearest and Bilerp.Gravatar herb2016-06-09
* Use faster case for on tile sampling, and a little clean up. This has been a ...Gravatar herb2016-06-08
* This has all the different source types in and working. There are many SkDiff...Gravatar herb2016-05-13
* Make PixelGetters much smaller, move more common code to PixelAccessor.Gravatar herb2016-05-12
* Fix bad pixel address calculation.Gravatar herb2016-05-12
* Use common code from SkPM4fPrivGravatar herb2016-05-11
* Refactor sample to share boiler plate code. TODO: move to common calls from S...Gravatar herb2016-05-11
* add index in getPixels for F16Gravatar reed2016-04-14
* Add F16 source to the linear pipelin.Gravatar herb2016-04-14
* Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup.Gravatar herb2016-04-08
* Reverse dependency between SkScalar.h and SkFixed.h.Gravatar benjaminwagner2016-04-07
* Add index-8 sampler to the pipeline.Gravatar herb2016-03-23
* WIP: experimental bilerp pipeline.Gravatar herb2016-03-23