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SkLinearBitmapPipeline_sample.h
Commit message (
Expand
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Author
Age
*
Retry cleaning up SkLinearBitmapPipeline.
Mike Klein
2017-07-20
*
Index8 is dead, remove guarded code
Mike Reed
2017-07-17
*
Guard to remove kIndex_8_SkColorType
Mike Reed
2017-07-13
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
Fix overflow bug in slow span.
Herb Derby
2017-03-17
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"
Kevin Lubick
2017-01-11
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Change code to not store Sk4* in data structures.
herb
2016-11-08
*
Remove stray semicolons.
Mike Klein
2016-09-27
*
Flush denorm half floats to zero.
mtklein
2016-08-22
*
require semi at the end of SkASSERT and friends
caryclark
2016-07-27
*
In the current code, tiling and bilerp sampling are strongly tied together. T...
herb
2016-07-22
*
Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium....
jcgregorio
2016-07-22
*
In the current code, tiling and bilerp sampling are strongly tied together. T...
herb
2016-07-21
*
Correct sRGB <-> linear everywhere.
mtklein
2016-07-20
*
Fix color order for 565,4444, and I8 samplers.
mtklein
2016-07-20
*
Expand _01 half<->float limitation to _finite. Simplify.
mtklein
2016-07-15
*
Revert of Expand _01 half<->float limitation to _finite. Simplify. (patchset...
mtklein
2016-07-14
*
Expand _01 half<->float limitation to _finite. Simplify.
mtklein
2016-07-14
*
Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.
herb
2016-07-11
*
centralize VECTORCALL as SK_VECTORCALL
mtklein
2016-07-07
*
update callers to not use SkColorProfileType
reed
2016-06-21
*
Make SkBlitter hierarchy explicit about what needs to be implemented.
herb
2016-06-10
*
Simplify code by breaking general sampler into Nearest and Bilerp.
herb
2016-06-09
*
Use faster case for on tile sampling, and a little clean up. This has been a ...
herb
2016-06-08
*
This has all the different source types in and working. There are many SkDiff...
herb
2016-05-13
*
Make PixelGetters much smaller, move more common code to PixelAccessor.
herb
2016-05-12
*
Fix bad pixel address calculation.
herb
2016-05-12
*
Use common code from SkPM4fPriv
herb
2016-05-11
*
Refactor sample to share boiler plate code. TODO: move to common calls from S...
herb
2016-05-11
*
add index in getPixels for F16
reed
2016-04-14
*
Add F16 source to the linear pipelin.
herb
2016-04-14
*
Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup.
herb
2016-04-08
*
Reverse dependency between SkScalar.h and SkFixed.h.
benjaminwagner
2016-04-07
*
Add index-8 sampler to the pipeline.
herb
2016-03-23
*
WIP: experimental bilerp pipeline.
herb
2016-03-23