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path: root/src/core/SkDraw.cpp
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* update callers to not use SkColorProfileTypeGravatar reed2016-06-21
* Simplify mask/clip intersection, making sure to explicitly check for an empty...Gravatar mtklein2016-06-19
* SkPixmap::setColorSpaceGravatar msarett2016-06-09
* Propagate filter mode when rendering Alpha8 bitmapsGravatar brianosman2016-05-19
* refactor drawPath to have drawDevPathGravatar reed2016-05-09
* Take SkStrokeRec::InitStyle rather than SkPaint::Style in mask filter and Dra...Gravatar bsalomon2016-05-06
* remove 'deprecated' region from SkDrawGravatar reed2016-04-27
* Decouple contrast boost from fake gamma.Gravatar brianosman2016-04-08
* switch xfermodes over to sk_spGravatar reed2016-03-29
* Don't convert to Sk48Dot16 in DrawOneGlyph.Gravatar benjaminwagner2016-03-25
* Reland of "switch patheffects over to sk_sp (patchset #5 id:80001 of https://...Gravatar reed2016-03-18
* Revert of switch patheffects over to sk_sp (patchset #5 id:80001 of https://c...Gravatar reed2016-03-18
* switch patheffects over to sk_spGravatar reed2016-03-18
* Avoid unneeded ref churn in SkDraw::drawVerticesGravatar fmalita2016-03-13
* Remove version checks for _MSC_VER < 1800 (msvs2013).Gravatar bungeman2016-03-10
* use Make instead of Create to return a shared shaderGravatar reed2016-03-08
* 4377: drawVertices crashes when shader+colorfilter in the paintGravatar aleksandar.stojiljkovic2016-03-08
* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* Round to nearest in ScalarTo256.Gravatar benjaminwagner2016-02-24
* Simplify and combine SkDrawCacheProc and SkMeasureCacheProc to SkPaint::Glyph...Gravatar benjaminwagner2016-02-23
* Add dest type hint to SkShader::ContextRecGravatar fmalita2016-02-22
* Only use fake gamma with linear devices.Gravatar bungeman2016-02-22
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Change ScalarTo256 to more efficient implementation.Gravatar benjaminwagner2016-02-12
* remove legacy definesGravatar caryclark2016-01-25
* resolution dependent path measureGravatar caryclark2016-01-21
* SkTreatAsSprite should take AA into accountGravatar fmalita2016-01-07
* Revert of SkTreatAsSprite should take AA into account (patchset #5 id:80001 o...Gravatar reed2016-01-07
* SkTreatAsSprite should take AA into accountGravatar fmalita2016-01-07
* Start using <type_traits> and <utility> (C++11).Gravatar bungeman2016-01-05
* Add default ctor to SkMaskGravatar robertphillips2015-12-17
* Switch SkAutoMalloc to SkAutoTMalloc to avoid castGravatar scroggo2015-12-10
* add support for capped hairlinesGravatar caryclark2015-12-09
* Simplify D1G so that it can inline DrawOneGlyph, and fix a bug in codegenGravatar herb2015-12-07
* Revert of Simplify draw one glyph (patchset #3 id:40001 of https://codereview...Gravatar herb2015-12-01
* Replace D1G with a simpler implementation.Gravatar herb2015-12-01
* Remove SkDrawProcsGravatar herb2015-11-24
* Move glyph choosing to the find and place glyph code.Gravatar herb2015-11-20
* Convert drawText to using the find and place code.Gravatar herb2015-11-18
* Replace glyph find and position with common code for the gpu bitmap case.Gravatar herb2015-11-11
* Extract glyph find and position code in preparation to use it in XPS and GPU ...Gravatar herb2015-11-09
* Fix compile error mac 10.8.Gravatar herb2015-11-09
* Extract the glyph picking and placing code.Gravatar herb2015-11-09
* Revert of Parallel cache - preliminary (patchset #24 id:460001 of https://co...Gravatar herb2015-09-15
* Forward declare SkStrokeRec in SkPathEffectGravatar halcanary2015-09-15
* Parallel cache.Gravatar herb2015-09-15
* Revert of Parallel cache - preliminary (patchset #23 id:440001 of https://co...Gravatar jyasskin2015-09-10