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core
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SkDraw.cpp
Commit message (
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Author
Age
*
Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-07
*
Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, an...
Mike Reed
2017-03-04
*
Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable...
Mike Reed
2017-03-04
*
Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-...
Cary Clark
2017-03-03
*
Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-03
*
Revert "Remove SkDraw from device-draw methods, and enable device-centric cli...
Mike Reed
2017-03-02
*
pass storage directly to allocator for blitters
Mike Reed
2017-03-02
*
Remove SkDraw from device-draw methods, and enable device-centric clipping.
Mike Reed
2017-03-02
*
remove device field from SkDraw
Mike Reed
2017-02-22
*
Fix drawVertices() texture mapping in the presence of a local matrix
Florin Malita
2017-02-17
*
Handle collapsed drawVertices() texture coords gracefully
Florin Malita
2017-02-14
*
Simplify code for making paints with shaders.
Herb Derby
2017-02-14
*
Revert "Revert "Always make SkImageShaders in heap.""
Herb Derby
2017-02-14
*
Revert "Always make SkImageShaders in heap."
Herb Derby
2017-02-13
*
Always make SkImageShaders in heap.
Herb Derby
2017-02-13
*
Remove unused field, and use official size.
Herb Derby
2017-02-10
*
Change the Sprite portion of SkBlitter use SkArenaAlloc.
Herb Derby
2017-02-10
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
start removing uses of SkScalarMul
Mike Reed
2017-02-06
*
Remove SkBlitter:resetShaderContext()
Florin Malita
2017-01-27
*
Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers"
Mike Reed
2017-01-13
*
move SkDevice.h and SkBitmapDevice.h contents in to src headers
Mike Reed
2017-01-13
*
refFoo variant for getters that naturally have a sk_sp
Mike Reed
2017-01-12
*
Add destination color space to shader ContextRec
Brian Osman
2016-12-05
*
Revert "Revert "make it illegal to include SkXfermode.h""
Mike Reed
2016-11-23
*
Revert "make it illegal to include SkXfermode.h"
Greg Daniel
2016-11-23
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make it illegal to include SkXfermode.h
Mike Reed
2016-11-23
*
Fix bitmap shaders gm
Matt Sarett
2016-11-03
*
Remove SkImageInfoIsGammaCorrect, etc...
Brian Osman
2016-11-01
*
Draw Alpha8 + color filter correctly in software
Matt Sarett
2016-10-31
*
remove xfermode from public api
Mike Reed
2016-10-28
*
Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"
reed
2016-10-05
*
Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...
Mike Reed
2016-10-03
*
Avoid unneeded paint copies in SkDraw::drawBitmap
fmalita
2016-10-03
*
Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""
Mike Reed
2016-10-03
*
Revert "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-03
*
replace SkXfermode obj with SkBlendMode enum in paints
Mike Reed
2016-10-03
*
Remove some useless declarations
sylvestre.ledru
2016-09-01
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
Fix F16 raster text masks. We don't want fake gamma in that case.
brianosman
2016-07-25
*
Make SkFont a bit more useable
robertphillips
2016-07-19
*
check for culled-out paths inside SkDraw
reed
2016-07-18
*
check for zero scale in SkDraw::ComputeResScaleForStroking
lsalzman
2016-07-06
*
update callers to not use SkColorProfileType
reed
2016-06-21
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