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path: root/src/core/SkDraw.cpp
Commit message (Expand)AuthorAge
* Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-07
* Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, an...Gravatar Mike Reed2017-03-04
* Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable...Gravatar Mike Reed2017-03-04
* Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-...Gravatar Cary Clark2017-03-03
* Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-03
* Revert "Remove SkDraw from device-draw methods, and enable device-centric cli...Gravatar Mike Reed2017-03-02
* pass storage directly to allocator for blittersGravatar Mike Reed2017-03-02
* Remove SkDraw from device-draw methods, and enable device-centric clipping.Gravatar Mike Reed2017-03-02
* remove device field from SkDrawGravatar Mike Reed2017-02-22
* Fix drawVertices() texture mapping in the presence of a local matrixGravatar Florin Malita2017-02-17
* Handle collapsed drawVertices() texture coords gracefullyGravatar Florin Malita2017-02-14
* Simplify code for making paints with shaders.Gravatar Herb Derby2017-02-14
* Revert "Revert "Always make SkImageShaders in heap.""Gravatar Herb Derby2017-02-14
* Revert "Always make SkImageShaders in heap."Gravatar Herb Derby2017-02-13
* Always make SkImageShaders in heap.Gravatar Herb Derby2017-02-13
* Remove unused field, and use official size.Gravatar Herb Derby2017-02-10
* Change the Sprite portion of SkBlitter use SkArenaAlloc.Gravatar Herb Derby2017-02-10
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* start removing uses of SkScalarMulGravatar Mike Reed2017-02-06
* Remove SkBlitter:resetShaderContext()Gravatar Florin Malita2017-01-27
* Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers"Gravatar Mike Reed2017-01-13
* move SkDevice.h and SkBitmapDevice.h contents in to src headersGravatar Mike Reed2017-01-13
* refFoo variant for getters that naturally have a sk_spGravatar Mike Reed2017-01-12
* Add destination color space to shader ContextRecGravatar Brian Osman2016-12-05
* Revert "Revert "make it illegal to include SkXfermode.h""Gravatar Mike Reed2016-11-23
* Revert "make it illegal to include SkXfermode.h"Gravatar Greg Daniel2016-11-23
* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
* Fix bitmap shaders gmGravatar Matt Sarett2016-11-03
* Remove SkImageInfoIsGammaCorrect, etc...Gravatar Brian Osman2016-11-01
* Draw Alpha8 + color filter correctly in softwareGravatar Matt Sarett2016-10-31
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Avoid unneeded paint copies in SkDraw::drawBitmapGravatar fmalita2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Remove some useless declarationsGravatar sylvestre.ledru2016-09-01
* rename FoceCopyMode to SkCopyPixelModeGravatar reed2016-08-05
* Fix F16 raster text masks. We don't want fake gamma in that case.Gravatar brianosman2016-07-25
* Make SkFont a bit more useableGravatar robertphillips2016-07-19
* check for culled-out paths inside SkDrawGravatar reed2016-07-18
* check for zero scale in SkDraw::ComputeResScaleForStrokingGravatar lsalzman2016-07-06
* update callers to not use SkColorProfileTypeGravatar reed2016-06-21