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path: root/src/core/SkDraw.cpp
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* call lock-pixels once we know we're a spriteGravatar reed@google.com2012-12-14
* add per-draw checks for lockcountsGravatar reed@google.com2012-12-14
* reland 6798 w/ fix for bitmap-as-mask pixel-lockingGravatar reed@google.com2012-12-13
* revert 6798 (assert in GM)Gravatar reed@google.com2012-12-13
* Goal: ensure we always balance lock/unlock pixels calls.Gravatar reed@google.com2012-12-13
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-12-06
* Add drawPoints dash benchGravatar robertphillips@google.com2012-12-05
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-11-30
* use fast-pt case when radius <= 1/2, instead of just hairlinesGravatar reed@google.com2012-11-29
* Added dashing fast pathGravatar robertphillips@google.com2012-11-28
* remove legacy build-guards, now that webkit has rebaselined these.Gravatar reed@google.com2012-11-26
* Make SkShader store localM directly rather than as a separate alloc.Gravatar bsalomon@google.com2012-10-31
* SkTCopyOnFirstWriteGravatar bsalomon@google.com2012-10-11
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-10-11
* Draw hairline text as path.Gravatar bsalomon@google.com2012-10-10
* Remove external matrix feature.Gravatar bsalomon@google.com2012-10-08
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* change SkTextToPathIter to allow continuation even when there is no path forGravatar reed@google.com2012-08-07
* move SkTextToPathIter into private headerGravatar reed@google.com2012-08-07
* use mapPoints instead of mapXY for the 2 corners of a rect (faster)Gravatar reed@google.com2012-05-11
* inline common case when we are left-aligned in drawPosTextGravatar reed@google.com2012-04-18
* detect when pathmeasure fails, and don't access uninitialized tangentGravatar reed@google.com2012-04-12
* Fixing the drawing of blurred shodows for hairline paths with software renderingGravatar junov@chromium.org2012-04-04
* Create macro for registering classes for deserializationGravatar djsollen@google.com2012-03-26
* Initialize margin, which was being used uninitialized in compute_bounds()Gravatar tomhudson@google.com2012-03-23
* Fix scaling issue when drawing text on a path.Gravatar djsollen@google.com2012-03-20
* Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather...Gravatar bsalomon@google.com2012-01-18
* Subpixel text 3/8 of a pixel too far to the right.Gravatar bungeman@google.com2012-01-13
* drawPosText with center or right align skips every other character.Gravatar bungeman@google.com2012-01-04
* Add SkDEBUGFAIL to clean up use of SkASSERT(!"text");Gravatar tomhudson@google.com2011-12-28
* use AsMode instead of deprecated IsModeGravatar mike@reedtribe.org2011-11-17
* Update files to use SK_BUILD_FOR_ANDROID.Gravatar djsollen@google.com2011-11-08
* Remove warnings (trailing \, signed vs unsigned, parenthesization).Gravatar tomhudson@google.com2011-10-27
* enable soft clipping (yikes)Gravatar reed@google.com2011-10-24
* Change SkAutoMaskImage so that we're less likely to write leaky code.Gravatar bungeman@google.com2011-10-04
* quick-rejects based on xfermode, using SkPaint::nothingToDraw()Gravatar reed@google.com2011-10-04
* Fix 2333. Be sure fImage is assigned before giving to SkAutoMaskImage.Gravatar bungeman@google.com2011-09-26
* Fix leak of mask in draw.Gravatar bungeman@google.com2011-09-26
* revert match for newAlpha to exactly match old math, so we don't driveGravatar reed@google.com2011-09-19
* use new SkDrawTreatAsHairline method to decide when to approximate a thin-lineGravatar reed@google.com2011-09-19
* Reduce size of filter mask.Gravatar bungeman@google.com2011-09-02
* respect subpixel positioningGravatar reed@google.com2011-08-23
* Gpu can draw underlined text.Gravatar bungeman@google.com2011-08-22
* Allow the y-baseline to float except when text is horizontal, as we were alreadyGravatar reed@google.com2011-08-22
* Include <new> required for placement new in SkTLazy.Gravatar bungeman@google.com2011-07-28
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* include <new> for SkTLazy, since windows seems to need it.Gravatar reed@google.com2011-07-27
* don't modify a const paintGravatar reed@google.com2011-07-27
* don't modify const SkDraw, since multiple threads may be watching it...Gravatar reed@google.com2011-07-25
* don/t modify const paint, since it could be used in different threadsGravatar reed@google.com2011-07-25