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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-12-14 13:13:55 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-12-14 13:13:55 +0000
commitea033606a06d05d2d42aa7118409fee798e53167 (patch)
treeeaa1a57aaf7655745d0806d5b5290f86486f0970 /src/core/SkDraw.cpp
parent8234e5448bf672d332880e75dd6d8ca82c1cd521 (diff)
add per-draw checks for lockcounts
Review URL: https://codereview.appspot.com/6943056 git-svn-id: http://skia.googlecode.com/svn/trunk@6815 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkDraw.cpp')
-rw-r--r--src/core/SkDraw.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp
index 2f748d9930..b6eb6825d6 100644
--- a/src/core/SkDraw.cpp
+++ b/src/core/SkDraw.cpp
@@ -2424,6 +2424,13 @@ void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
}
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
+ // important that we abort early, as below we may manipulate the shader
+ // and that is only valid if the shader returned true from setContext.
+ // If it returned false, then our blitter will be the NullBlitter.
+ if (blitter->isNullBlitter()) {
+ return;
+ }
+
// setup our state and function pointer for iterating triangles
VertState state(count, indices, indexCount);
VertState::Proc vertProc = state.chooseProc(vmode);