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path: root/src/core/SkDraw.cpp
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* Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather...Gravatar bsalomon@google.com2012-01-18
* Subpixel text 3/8 of a pixel too far to the right.Gravatar bungeman@google.com2012-01-13
* drawPosText with center or right align skips every other character.Gravatar bungeman@google.com2012-01-04
* Add SkDEBUGFAIL to clean up use of SkASSERT(!"text");Gravatar tomhudson@google.com2011-12-28
* use AsMode instead of deprecated IsModeGravatar mike@reedtribe.org2011-11-17
* Update files to use SK_BUILD_FOR_ANDROID.Gravatar djsollen@google.com2011-11-08
* Remove warnings (trailing \, signed vs unsigned, parenthesization).Gravatar tomhudson@google.com2011-10-27
* enable soft clipping (yikes)Gravatar reed@google.com2011-10-24
* Change SkAutoMaskImage so that we're less likely to write leaky code.Gravatar bungeman@google.com2011-10-04
* quick-rejects based on xfermode, using SkPaint::nothingToDraw()Gravatar reed@google.com2011-10-04
* Fix 2333. Be sure fImage is assigned before giving to SkAutoMaskImage.Gravatar bungeman@google.com2011-09-26
* Fix leak of mask in draw.Gravatar bungeman@google.com2011-09-26
* revert match for newAlpha to exactly match old math, so we don't driveGravatar reed@google.com2011-09-19
* use new SkDrawTreatAsHairline method to decide when to approximate a thin-lineGravatar reed@google.com2011-09-19
* Reduce size of filter mask.Gravatar bungeman@google.com2011-09-02
* respect subpixel positioningGravatar reed@google.com2011-08-23
* Gpu can draw underlined text.Gravatar bungeman@google.com2011-08-22
* Allow the y-baseline to float except when text is horizontal, as we were alreadyGravatar reed@google.com2011-08-22
* Include <new> required for placement new in SkTLazy.Gravatar bungeman@google.com2011-07-28
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* include <new> for SkTLazy, since windows seems to need it.Gravatar reed@google.com2011-07-27
* don't modify a const paintGravatar reed@google.com2011-07-27
* don't modify const SkDraw, since multiple threads may be watching it...Gravatar reed@google.com2011-07-25
* don/t modify const paint, since it could be used in different threadsGravatar reed@google.com2011-07-25
* defer allocating blitter until we know we need it (i.e. gpu-devices don't need,Gravatar reed@google.com2011-07-05
* Increase use of SkMatrix::hasPerspective(), merge in has_perspective().Gravatar tomhudson@google.com2011-06-06
* unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the valueGravatar reed@google.com2011-04-08
* export SkDraw::ComputeRectType() and share that with SkGpuDeviceGravatar reed@google.com2011-04-05
* handle scale < 0 for stroke-rectsGravatar reed@google.com2011-04-05
* reenable fast stroked rects, now that we correctly handle non-square scaleGravatar reed@google.com2011-04-04
* temporarily disable fast stroking, until we handle non-square scales in matrixGravatar reed@google.com2011-04-04
* add #ifdef SK_DISABLE_FAST_AA_STROKE_RECT to disable new 8x faster antialiasedGravatar reed@google.com2011-04-04
* faster stroke rectsGravatar mike@reedtribe.org2011-04-04
* Initialize fClip in SkBounder, in case doIRect() is called before it is usedGravatar reed@google.com2011-03-23
* Upstreaming changes from android.Gravatar djsollen@google.com2011-03-14
* remove SkRefCnt safeRef() and safeUnref(), and replace the call-sites withGravatar reed@google.com2011-02-07
* If you #define SK_ALLOW_OVER_32K_BITMAPS, then skia will try to draw bitmapsGravatar reed@google.com2011-01-13
* merge with changes for GPU backendGravatar reed@android.com2010-12-20
* PDF: Add text support with a font framework (font embedding to come).Gravatar vandebo@chromium.org2010-11-11
* Fix SkDraw::validate to work with vector Devices.Gravatar vandebo@chromium.org2010-10-26
* Revert "Revert "Use hairline when line width <= 1.0, instead of < 1.0.""Gravatar agl@chromium.org2010-04-27
* Revert "Use hairline when line width <= 1.0, instead of < 1.0."Gravatar agl@chromium.org2010-04-26
* Use hairline when line width <= 1.0, instead of < 1.0.Gravatar anatoly@google.com2010-04-12
* if we're strokeandfill+hairline, just draw fill (they way paths do) insteadGravatar reed@android.com2010-03-25
* convert matrix <--> matrix44Gravatar reed@android.com2010-03-01
* check bounder before lockPixels on the bitmapGravatar reed@android.com2010-02-09
* Added a virtual to SkBounder, called by text, that passesGravatar reed@android.com2010-01-04
* outset the bounds if we're in hairline before quick-reject in SkDraw.cppGravatar reed@android.com2009-11-23
* don't magically convert to hairline unless we're < 1.0 in both X and Y. The n...Gravatar reed@android.com2009-09-03
* handle cap==round for drawPointsGravatar reed@android.com2009-07-10