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path: root/src/core/SkBitmapProcShader.cpp
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* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2014-05-06
* Remove SkShader virtual method validContextGravatar commit-bot@chromium.org2014-05-05
* create struct to hold all the params passed around for shader::contextGravatar commit-bot@chromium.org2014-05-01
* Move SkShader::fLocalMatrix into SkShader constructor.Gravatar commit-bot@chromium.org2014-04-28
* Revert of Revert of Extract most of the mutable state of SkShader into a sepa...Gravatar commit-bot@chromium.org2014-04-23
* Revert of Extract most of the mutable state of SkShader into a separate Conte...Gravatar commit-bot@chromium.org2014-04-23
* Extract most of the mutable state of SkShader into a separate Context object.Gravatar commit-bot@chromium.org2014-04-23
* Revert of Extract most of the mutable state of SkShader into a separate Conte...Gravatar commit-bot@chromium.org2014-04-17
* Extract most of the mutable state of SkShader into a separate Context object.Gravatar commit-bot@chromium.org2014-04-16
* Revert of Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https:/...Gravatar commit-bot@chromium.org2014-04-11
* Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://coderevie...Gravatar commit-bot@chromium.org2014-04-11
* Revert of Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https:/...Gravatar commit-bot@chromium.org2014-04-10
* Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://coderevie...Gravatar commit-bot@chromium.org2014-04-10
* Rename kPMColor_SkColorType to kN32_SkColorType.Gravatar commit-bot@chromium.org2014-04-09
* Allow toString capability to be toggled independent of developer mode.Gravatar commit-bot@chromium.org2014-03-13
* Add a class to allocate small objects w/o extra calls to new.Gravatar commit-bot@chromium.org2014-03-07
* use colortype instead of configGravatar reed@google.com2014-02-20
* Refactor read and write buffers.Gravatar commit-bot@chromium.org2014-01-30
* Tweaks in how to apply bitmap filter levels in GPU.Gravatar commit-bot@chromium.org2013-12-16
* Make GrBicubicEffect take tile modes rather than GrTextureParams.Gravatar commit-bot@chromium.org2013-12-10
* Do not use GrBicubic effect when downscaling. Also, don't use glTexStorage as...Gravatar commit-bot@chromium.org2013-12-09
* start to remove lockPixels from bitmapshaderGravatar reed@google.com2013-09-13
* forgot to guard GPU includes when SK_SUPPORT_GPU not definedGravatar humper@google.com2013-09-04
* add support for high quality image filtering on the GPUGravatar humper@google.com2013-09-04
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2013-07-26
* fix android buildGravatar humper@google.com2013-07-25
* make the filter mode for GrTextureAccess an enum so we can plumb downGravatar humper@google.com2013-07-25
* fix trivial matrix computationGravatar humper@google.com2013-07-14
* Reverted 10056-10059Gravatar robertphillips@google.com2013-07-13
* Working plumb of image scaling:Gravatar humper@google.com2013-07-12
* Make all GrContext members that return a texture also ref the texture for the...Gravatar bsalomon@google.com2013-01-24
* Remove default implementation of GrEffect::isEqual. Make GrSingleTextureEffec...Gravatar bsalomon@google.com2013-01-17
* Wrap GrEffects in GrEffectPtr.Gravatar bsalomon@google.com2013-01-16
* Added print out of SkShader information to debuggerGravatar robertphillips@google.com2013-01-15
* call endContext() if we have to return false from setContext(), to keep theGravatar mike@reedtribe.org2013-01-15
* false --> NULL for failure returnGravatar humper@google.com2013-01-14
* Change signature of SkShader::asNewEffect(), implement for SkBitmapProcShader.Gravatar bsalomon@google.com2013-01-14
* reland 6798 w/ fix for bitmap-as-mask pixel-lockingGravatar reed@google.com2012-12-13
* revert 6798 (assert in GM)Gravatar reed@google.com2012-12-13
* Goal: ensure we always balance lock/unlock pixels calls.Gravatar reed@google.com2012-12-13
* mark our unflattened bitmap as immutable (just as picture deserialization does)Gravatar reed@google.com2012-12-10
* Make SkShader store localM directly rather than as a separate alloc.Gravatar bsalomon@google.com2012-10-31
* Add SkShader::asShadeProc to fast-path the caller when the shader is fastGravatar reed@google.com2012-10-12
* Make flattenables no longer depend on global static initializers.Gravatar scroggo@google.com2012-09-21
* Update SkFlattenable buffers to be more modular.Gravatar djsollen@google.com2012-08-07
* Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-un...Gravatar rileya@google.com2012-07-25
* Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes allGravatar reed@google.com2012-05-17
* We were numerically overflowing our 16bit coordinates that we communicateGravatar reed@google.com2012-05-03
* Cleanup code related to SkFlattenable::flatten()Gravatar djsollen@google.com2012-03-29
* add debuggin matrix-proc to validate its output before calling the samplersGravatar reed@google.com2012-03-27