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* Expose functionality to purge the GPU texture cache while running SampleApp.Gravatar twiz@google.com2012-01-27
* Landing change from http://codereview.appspot.com/5540063/Gravatar epoger@google.com2012-01-18
* return -1 if we failed to find by titleGravatar mike@reedtribe.org2011-12-28
* Fix Windows build breakage in http://code.google.com/p/skia/source/detail?r=2925Gravatar epoger@google.com2011-12-28
* RETURN key now records default slide for startupGravatar mike@reedtribe.org2011-12-27
* Fix int->float conversion warning in VS2010Gravatar bsalomon@google.com2011-12-12
* Use : as separator between "GM" and slide name in SampleApp. This makes it ea...Gravatar bsalomon@google.com2011-12-09
* install drawfilter for the picture playback as wellGravatar reed@google.com2011-12-08
* Make all pixel ops go thru ctx so we can correctly flush. Unify two texture u...Gravatar bsalomon@google.com2011-11-16
* land http://codereview.appspot.com/5244058/ - add matrix to SkViewGravatar reed@google.com2011-11-11
* Removes warnings generated by gcc and clang.Gravatar tomhudson@google.com2011-11-09
* use new PurgeFontCache() apiGravatar reed@google.com2011-11-08
* Update files to use SK_BUILD_FOR_ANDROID.Gravatar djsollen@google.com2011-11-08
* post event to ourself to update the title after our constructorGravatar reed@google.com2011-11-08
* prefix GM names with "GM " so I know that's what they are.Gravatar reed@google.com2011-11-08
* [GPU] Add explicit byte order and PM vs. UPM 8888 configsGravatar bsalomon@google.com2011-11-07
* Add support for building Android SampleApp.Gravatar djsollen@google.com2011-11-07
* Recommit r2611 with fix for gmGravatar bsalomon@google.com2011-11-07
* Revert r2611 until windows gm can be debuggedGravatar bsalomon@google.com2011-11-07
* Add replacement APIs for createPlatformSurface: createPlatformTexture and cre...Gravatar bsalomon@google.com2011-11-07
* Move the Android sample app into the android repo.Gravatar djsollen@google.com2011-11-04
* Adding support to trunk for building Skia using the Android NDK.Gravatar djsollen@google.com2011-11-03
* Remove SK_OVERRIDE from func defnGravatar bsalomon@google.com2011-10-31
* Import all GMs as Samples.Gravatar bsalomon@google.com2011-10-31
* be sure to erase complete (i.e. before the softclip)Gravatar mike@reedtribe.org2011-10-30
* clean up, add test for soft-clipGravatar reed@google.com2011-10-28
* Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (bac...Gravatar bsalomon@google.com2011-10-27
* now we trim the aaclip after building it, to ensure that it has tight boundsGravatar reed@google.com2011-10-27
* Remove warnings (trailing \, signed vs unsigned, parenthesization).Gravatar tomhudson@google.com2011-10-27
* Fix some warnings on VS2010 Gravatar bsalomon@google.com2011-10-24
* enable soft clipping (yikes)Gravatar reed@google.com2011-10-24
* update to use new api (offset -> translate)Gravatar reed@google.com2011-10-13
* Bug fixes:Gravatar suyang12011-10-10
* add sample for clippingGravatar reed@google.com2011-10-10
* Add per-vertex coverage field, use in AA rects when alpha tweak is not valid,...Gravatar bsalomon@google.com2011-10-10
* Fixed signed/unsigned comparison warnings in empty path gm/sampleGravatar bsalomon@google.com2011-10-10
* implement region-opsGravatar reed@google.com2011-10-10
* check-point for aaclipGravatar reed@google.com2011-10-06
* Fixup rendering of empty paths (including inverted fills)Gravatar bsalomon@google.com2011-10-05
* check-point for aaclipGravatar reed@google.com2011-10-05
* splitscreen for black and white versionsGravatar reed@google.com2011-09-28
* Simplify specification of default interfaceGravatar bsalomon@google.com2011-09-16
* SampleApp: fixing bad ref counting on non dynamically allocated objectGravatar junov@google.com2011-09-13
* Add 'K' to SampleApp to trigger animated perspective renderingGravatar bsalomon@google.com2011-09-08
* fix INHERITED to match classGravatar reed@google.com2011-09-08
* add test for hairlines and xfermodesGravatar reed@google.com2011-09-08
* Revert accidental change to sample codeGravatar bsalomon@google.com2011-09-07
* Improve gpu path subdiv with perspective, remove tolerance scale, fix commentGravatar bsalomon@google.com2011-09-07
* use drawBitmapNine instead of SkNinePatch utilsGravatar reed@google.com2011-09-07
* reimage ninepatch-stretch with white bg (for easier printing)Gravatar reed@google.com2011-09-06