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* delete some dead code in SampleAppGravatar Mike Klein2017-05-31
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
* Restore SampleApp picture drawingGravatar Florin Malita2017-05-30
* Add cumulative fps to SampleAppGravatar Yuqian Li2017-05-24
* Add Material Design shadow reference sampleGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* Fix shadow_utils light position for SampleApp tilingGravatar Jim Van Verth2017-05-17
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* SkCanvas: Helpers for draw{Point,Line,Circle}Gravatar Hal Canary2017-05-16
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
* Remove height functor for shadows and replace with plane equation paramsGravatar Jim Van Verth2017-05-08
* More analytic shadow refactoring.Gravatar Jim Van Verth2017-05-05
* Add ShadowUtils sample.Gravatar Jim Van Verth2017-05-04
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* drawfilter is legacy-guarded, no need for deprecatedGravatar Mike Reed2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* Initial clip-mask-layer supportGravatar Florin Malita2017-05-01
* add drawString helper to canvasGravatar Cary Clark2017-04-28
* Revert "Revert "Delete copyTo(Allocator), hide copyTo() behind flag""Gravatar Matt Sarett2017-04-28
* add helper makeShader for the common Clamp caseGravatar Mike Reed2017-04-28
* Fix fast blur for shadow rrects.Gravatar Jim Van Verth2017-04-28
* Revert "Delete copyTo(Allocator), hide copyTo() behind flag"Gravatar Matt Sarett2017-04-27
* Delete copyTo(Allocator), hide copyTo() behind flagGravatar Matt Sarett2017-04-27
* Circular shadow fixes for Flutter.Gravatar Jim Van Verth2017-04-21
* hide lockpixels api behind flagGravatar Mike Reed2017-04-17
* deprecate odd variants of SkCanvas::readPixelsGravatar Mike Reed2017-04-17
* Add perspective shadowsGravatar Jim Van Verth2017-04-11
* hide most details of SkPatchUtilsGravatar Mike Reed2017-04-05
* Revert[4] "clean up (partially) colortable api""""Gravatar Mike Reed2017-04-03
* move vertex-mode enum into SkVerticesGravatar Mike Reed2017-04-03
* Add SkThreadedBMPDevice for Threaded Raster BackendGravatar Yuqian Li2017-04-03
* Revert "Revert[2] "clean up (partially) colortable api"""Gravatar Mike Reed2017-04-01
* Revert[2] "clean up (partially) colortable api""Gravatar Mike Reed2017-04-01
* Revert "clean up (partially) colortable api"Gravatar Mike Klein2017-03-31
* clean up (partially) colortable apiGravatar Mike Reed2017-03-31
* Add a simple tool for isolating a path from an SKPGravatar csmartdalton2017-03-27
* Add height function to shadow tessellators.Gravatar Jim Van Verth2017-03-27
* Revert "Revert "Create new inset algorithm for spot shadows""Gravatar Brian Salomon2017-03-24
* Revert "Create new inset algorithm for spot shadows"Gravatar Brian Salomon2017-03-24
* Create new inset algorithm for spot shadowsGravatar Jim Van Verth2017-03-24
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
* Eager or Lazy evaluation of sub-drawings for SkDeferredCanvas.Gravatar Herb Derby2017-03-20