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* ccpr: Tessellate fans for very large and/or simple pathsGravatar Chris Dalton2018-02-14
* Revert "ccpr: Tessellate fans for very large and/or simple paths"Gravatar Cary Clark2018-02-12
* ccpr: Tessellate fans for very large and/or simple pathsGravatar Chris Dalton2018-02-12
* use SkShaper instead of SkTextBoxGravatar Mike Reed2018-02-10
* Revert "use SkShaper instead of SkTextBox"Gravatar Yuqian Li2018-02-09
* use SkShaper instead of SkTextBoxGravatar Mike Reed2018-02-08
* Simplify SkAnimatedImageGravatar Leon Scroggins III2018-01-30
* [skottie] Hierarchical animatorsGravatar Florin Malita2018-01-29
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2018-01-26
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* remove unneeded SkFlattenableSerializationGravatar Mike Reed2018-01-23
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* Convert SVGPong sample to sksgGravatar Florin Malita2018-01-22
* Respect repetition count in SkAnimatedImageGravatar Leon Scroggins III2018-01-22
* Add Chinese zoom Sample.Gravatar Jim Van Verth2018-01-22
* remove unused SkRasterizerGravatar Mike Reed2018-01-21
* Use SkAndroidCodec in SkAnimatedImageGravatar Leon Scroggins III2018-01-16
* Add an SkDrawable for animated images (e.g. GIF)Gravatar Leon Scroggins III2018-01-12
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* move largest apis into privateGravatar Mike Reed2018-01-08
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* [sksg] Fix paint invalGravatar Florin Malita2017-12-29
* Fix leak in GM:RectanizerGravatar Florin Malita2017-12-24
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Initial scene graph (SkSG)Gravatar Florin Malita2017-12-21
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* Revert "efficiently dash very large rectangles and very long lines"Gravatar Cary Clark2017-12-19
* Fix alpha contribution to tonal color.Gravatar Jim Van Verth2017-12-19
* efficiently dash very large rectangles and very long linesGravatar Cary Clark2017-12-19
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Fix SampleLua buildGravatar Florin Malita2017-12-11
* Revert "Revert "resources: remove most uses of GetResourcePath()""Gravatar Mike Reed2017-12-09
* Revert "resources: remove most uses of GetResourcePath()"Gravatar Mike Reed2017-12-08
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* resources: resource identifiers don't begin with leading slashGravatar Hal Canary2017-12-08
* resources: remove most uses of GetResourcePath()Gravatar Hal Canary2017-12-08
* resources: orgainize directory.Gravatar Hal Canary2017-12-08
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
* Fix SVGPong slide crash in ViewerGravatar Florin Malita2017-12-03
* Remove more views code, just to simplify thingsGravatar Brian Osman2017-12-01
* Delete even more unused views codeGravatar Brian Osman2017-11-29
* Remove a huge pile of views codeGravatar Brian Osman2017-11-22
* Fix XferDemo by sending push button events directly to parentGravatar Brian Osman2017-11-22
* Remove SampleApp and convert HelloWorld to sk_appGravatar Brian Osman2017-11-21
* Remove clutter from experimentalGravatar Brian Osman2017-11-21