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authorGravatar Florin Malita <fmalita@chromium.org>2018-01-29 10:49:49 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-29 16:16:21 +0000
commitcca86f386cfd050cd03a25b305fc6fda48a8d6cd (patch)
treeed86f775c14946e84eefbb8cfe248c12ed7136ce /samplecode
parenta6717ce9fe02e1a251eaa39aa096dd90c6975f26 (diff)
[skottie] Hierarchical animators
Instead of a flat animator space, introduce animator groups. This allows us to encapsulate layer animators and only dispatch ticks when their owning layer is active. TBR= Change-Id: I1fc8a55abf68a712b71969bb1a11275dbe54c236 Reviewed-on: https://skia-review.googlesource.com/101201 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'samplecode')
-rw-r--r--samplecode/SampleSVGPong.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/samplecode/SampleSVGPong.cpp b/samplecode/SampleSVGPong.cpp
index 6cde5b0d8a..993af38be8 100644
--- a/samplecode/SampleSVGPong.cpp
+++ b/samplecode/SampleSVGPong.cpp
@@ -145,7 +145,7 @@ protected:
SkRect::MakeIWH(this->width(), this->height()),
SkMatrix::kFill_ScaleToFit));
auto root = sksg::Transform::Make(std::move(group), fContentMatrix);
- fScene = sksg::Scene::Make(std::move(root), sksg::Scene::AnimatorList());
+ fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList());
// Off we go.
this->updatePaddleStrategy();