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Commit message (
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Author
Age
*
Move internal calls from GrContext to GrContextPriv
Robert Phillips
2018-03-06
*
Fall back to blurs for unsupported DrawShadow cases
Jim Van Verth
2018-02-28
*
Remove deprecated drawShadow interfaces
Jim Van Verth
2018-02-28
*
Resurrect pathfinder in viewer and rename to "bisect"
Chris Dalton
2018-02-20
*
Fix thrashing issue with multitextured atlas.
Jim Van Verth
2018-02-17
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-14
*
Revert "ccpr: Tessellate fans for very large and/or simple paths"
Cary Clark
2018-02-12
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-12
*
use SkShaper instead of SkTextBox
Mike Reed
2018-02-10
*
Revert "use SkShaper instead of SkTextBox"
Yuqian Li
2018-02-09
*
use SkShaper instead of SkTextBox
Mike Reed
2018-02-08
*
Simplify SkAnimatedImage
Leon Scroggins III
2018-01-30
*
[skottie] Hierarchical animators
Florin Malita
2018-01-29
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
*
remove unneeded SkFlattenableSerialization
Mike Reed
2018-01-23
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
*
Convert SVGPong sample to sksg
Florin Malita
2018-01-22
*
Respect repetition count in SkAnimatedImage
Leon Scroggins III
2018-01-22
*
Add Chinese zoom Sample.
Jim Van Verth
2018-01-22
*
remove unused SkRasterizer
Mike Reed
2018-01-21
*
Use SkAndroidCodec in SkAnimatedImage
Leon Scroggins III
2018-01-16
*
Add an SkDrawable for animated images (e.g. GIF)
Leon Scroggins III
2018-01-12
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
*
move largest apis into private
Mike Reed
2018-01-08
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
[sksg] Fix paint inval
Florin Malita
2017-12-29
*
Fix leak in GM:Rectanizer
Florin Malita
2017-12-24
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Initial scene graph (SkSG)
Florin Malita
2017-12-21
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
Revert "efficiently dash very large rectangles and very long lines"
Cary Clark
2017-12-19
*
Fix alpha contribution to tonal color.
Jim Van Verth
2017-12-19
*
efficiently dash very large rectangles and very long lines
Cary Clark
2017-12-19
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Fix SampleLua build
Florin Malita
2017-12-11
*
Revert "Revert "resources: remove most uses of GetResourcePath()""
Mike Reed
2017-12-09
*
Revert "resources: remove most uses of GetResourcePath()"
Mike Reed
2017-12-08
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
resources: resource identifiers don't begin with leading slash
Hal Canary
2017-12-08
*
resources: remove most uses of GetResourcePath()
Hal Canary
2017-12-08
*
resources: orgainize directory.
Hal Canary
2017-12-08
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
*
turn on extended Clang warnings on Windows too
Chris Dalton
2017-12-04
*
Fix SVGPong slide crash in Viewer
Florin Malita
2017-12-03
*
Remove more views code, just to simplify things
Brian Osman
2017-12-01
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