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Commit message (
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Author
Age
*
Google3 apps are still using Create* shader methods.
mtklein
2016-03-16
*
Fix Google3 build by updating pdf path after https://codereview.chromium.org/...
benjaminwagner
2016-03-14
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exclude src/ports/*CG* for all targets
mtklein
2016-03-10
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Do not compile CG on Google3 Linux/Android
msarett
2016-03-10
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Cleanups related to SkFixed.
benjaminwagner
2016-02-25
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Fix DM_INCLUDES after https://codereview.chromium.org/1688543002
benjaminwagner
2016-02-22
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Fix to bazel build file to exclude vulkan files
egdaniel
2016-02-22
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Speculative fix for Google3 iOS build
msarett
2016-02-17
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Enable GL interfaces for iOS build
iroth
2016-02-17
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Make SkPicture/SkImageGenerator default to SkCodec
msarett
2016-02-17
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Individually enable and disable SkCodecs
msarett
2016-02-17
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Fix linker errors when skia_ios target is used a dependency of an iOS app.
iroth
2016-02-16
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Make SkJpegCodec compatible with libjpeg
msarett
2016-02-12
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Enable RAW codec for Google3.
benjaminwagner
2016-02-11
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Revert of Make SkPicture/SkImageGenerator default to SkCodec (patchset #7 id:...
kjlubick
2016-02-10
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Make SkPicture/SkImageGenerator default to SkCodec
scroggo
2016-02-10
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moved debugger support files from src/utils/debugger to tools/debugger
ethannicholas
2016-02-09
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update DM deps in g3 build
mtklein
2016-02-09
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Add dm to DM_INCLUDES to fix Google3 build.
benjaminwagner
2016-02-01
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Move SkPixelXorXfermode.h to include/client/android
robertphillips
2016-02-01
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Changes to public.bzl to support building on iOS with objc_library bazel target.
iroth
2016-01-25
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Remove RAW Codec from Google3 build.
benjaminwagner
2016-01-25
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Reland of Move BUILD.public to public.bzl. (patchset #1 id:1 of https://coder...
benjaminwagner
2016-01-13
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Revert of Move BUILD.public to public.bzl. (patchset #1 id:1 of https://coder...
iroth
2016-01-12
*
Move BUILD.public to public.bzl.
iroth
2016-01-12