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* Revert "Revert "Revert "When creating emptyp MipMap proxies, don't instantiat...Gravatar Greg Daniel2018-02-14
* Prepare sRGB encoding conversion for the removal of GrPixelConfigGravatar Brian Salomon2018-02-14
* Revert "Revert "When creating emptyp MipMap proxies, don't instantiate them i...Gravatar Greg Daniel2018-02-14
* Use a lazy proxy in OnFlushCallbackTest to fulfill some old TODOsGravatar Robert Phillips2018-02-14
* Revert "When creating emptyp MipMap proxies, don't instantiate them immediate...Gravatar Greg Daniel2018-02-14
* When creating emptyp MipMap proxies, don't instantiate them immediately.Gravatar Greg Daniel2018-02-14
* Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2)Gravatar Robert Phillips2018-02-14
* Make fully lazy proxies possess an originGravatar Robert Phillips2018-02-13
* saturate IPoint math, handle NaN in isEmptyGravatar Mike Reed2018-02-13
* Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy"Gravatar Cary Clark2018-02-13
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Add SkCharacterization creation helper to GrContextThreadSafeProxyGravatar Robert Phillips2018-02-13
* Remove image functions from GrGLInterface, part twoGravatar Brian Osman2018-02-12
* begin to wrap all float dividesGravatar Mike Reed2018-02-12
* Remove tracking of SkDestinationSurfaceColorMode on GrTextureProxy for mipsGravatar Greg Daniel2018-02-12
* Add 2 fuzz targets for image decoding (oss-fuzz)Gravatar Kevin Lubick2018-02-12
* can't cheat on contains due to underflowGravatar Mike Reed2018-02-10
* Remove unused code resulted from deleting DeferredTextureImageGravatar Greg Daniel2018-02-10
* add helper to know when a colortype is always opaqueGravatar Mike Reed2018-02-10
* move a bunch of helpers from SkImageInfo.h into privGravatar Mike Reed2018-02-09
* When querying mipmapped on proxies return targets state if possibleGravatar Greg Daniel2018-02-09
* Remove (unused) NV_bindless_texture from GL interfaceGravatar Brian Osman2018-02-09
* Revert "Revert "Remove SkImage deferred texture image data APIs.""Gravatar Brian Salomon2018-02-09
* Remove EXT_direct_state_access (unused)Gravatar Brian Osman2018-02-09
* Make non-ddl lazy proxys clean-up and delete their callbacks immediately afte...Gravatar Greg Daniel2018-02-08
* add writePixels to SkSurface --> so we can remove it from canvasGravatar Mike Reed2018-02-08
* Switch MDB GrContextOptions over to Enable styleGravatar Robert Phillips2018-02-08
* remove kRW_LegacyBitmapModeGravatar Cary Clark2018-02-08
* Move control of explicit GPU resource allocation to GrContextOptionsGravatar Robert Phillips2018-02-08
* Remove GrStencilAndCoverTextContextGravatar Robert Phillips2018-02-07
* Reland "remove SkCanvas::kIsOpaque_SaveLayerFlag"Gravatar Mike Klein2018-02-07
* Revert "Re-enable explicit resource allocation in Skia (take 2)"Gravatar Robert Phillips2018-02-07
* Re-enable explicit resource allocation in Skia (take 2)Gravatar Robert Phillips2018-02-07
* Revert "remove SkCanvas::kIsOpaque_SaveLayerFlag"Gravatar Mike Klein2018-02-07
* remove SkCanvas::kIsOpaque_SaveLayerFlagGravatar Mike Klein2018-02-07
* Revert "Revert "move GrColor.h to private, IWYU""Gravatar Mike Reed2018-02-06
* add maskfilter+localmatrix to fix savelayerGravatar Mike Reed2018-02-06
* Revert "move GrColor.h to private, IWYU"Gravatar Brian Salomon2018-02-06
* move GrColor.h to private, IWYUGravatar Mike Reed2018-02-06
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* move SkMask.h to srcGravatar Mike Reed2018-02-06
* fix symbol for intersectionGravatar Mike Reed2018-02-06
* Fix link error with compoent buildGravatar Peng Huang2018-02-05
* Revert "Re-enable explicit resource allocation in Skia"Gravatar Robert Phillips2018-02-05
* Re-enable explicit resource allocation in SkiaGravatar Robert Phillips2018-02-05
* Update LazyProxy creation to allow for a non-textureable resultGravatar Robert Phillips2018-02-04
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02