Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Compute correct bounds for DrawShadowRec. | Jim Van Verth | 2017-07-31 |
* | remove unused SkPoint3 from SkColor.h | Mike Reed | 2017-07-22 |
* | Add tonal color support for shadows. | Jim Van Verth | 2017-06-09 |
* | Remove ambient and spot mask filters. | Jim Van Verth | 2017-05-18 |
* | Allow shadow zParams to be applied to affine transformations | Jim Van Verth | 2017-05-15 |
* | Unify ShadowUtils interface | Jim Van Verth | 2017-05-10 |
* | Remove height functor for shadows and replace with plane equation params | Jim Van Verth | 2017-05-08 |
* | Add height function to shadow tessellators. | Jim Van Verth | 2017-03-27 |
* | Make shadow_utils GM use its own SkResourceCache | Brian Salomon | 2017-02-23 |
* | Attempt to stabilize shadow_utils GM for replay configs | Brian Salomon | 2017-02-22 |
* | Remove exec bit from source files. | Ben Wagner | 2017-02-08 |
* | Split ShadowMaskFilter into separate ambient and spot mask filters | Jim Van Verth | 2017-01-16 |
* | Move Android shadow rendering interface to util library. | Jim Van Verth | 2017-01-13 |