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GrGLSL.h
Commit message (
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Author
Age
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switch atlas clients over to using absolute texture coordinates"
Robert Phillips
2017-08-24
*
Switch atlas clients over to using absolute texture coordinates
Robert Phillips
2017-08-24
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Allow FPs to elevate default precision for the entire fragment program
Brian Osman
2017-04-05
*
Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...
Brian Osman
2017-04-03
*
Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...
Brian Osman
2017-03-31
*
Revert "Allow FPs to elevate default precision for the entire fragment program"
Brian Osman
2017-03-31
*
Allow FPs to elevate default precision for the entire fragment program
Brian Osman
2017-03-31
*
Add integer vectors to GrSLType
csmartdalton
2017-02-08
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29