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Commit message (
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Author
Age
*
remove non-static uses of SkOncePtr
mtklein
2016-05-02
*
Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
djsollen
2016-04-29
*
Refactor drawContext/RenderTarget creation
robertphillips
2016-04-28
*
Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. (pat...
reed
2016-04-28
*
Revert of Refactor drawContext/RenderTarget creation (patchset #8 id:140001 o...
robertphillips
2016-04-28
*
Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
djsollen
2016-04-27
*
Refactor drawContext/RenderTarget creation
robertphillips
2016-04-27
*
Bring sk_sp to GrDrawContext
robertphillips
2016-04-27
*
Remove some unnecessary #includes of SkImageFilter.h
senorblanco
2016-04-22
*
Refactor to separate backend object lifecycle and GpuResource budget decision
kkinnunen
2016-04-22
*
Revise WSI setup.
jvanverth
2016-04-21
*
Update min Vulkan version to 1.0.8.0, and fix various bugs
egdaniel
2016-04-21
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Enable NV_path_rendering in the Null GL.
svaisanen
2016-04-20
*
Modernize and trim down SkOnce.
mtklein
2016-04-18
*
Remove GrTextureStorageAllocator. This was added from Chromium but never used...
bsalomon
2016-04-13
*
Tweak distance field path renderer behavior in gamma-correct mode to match
brianosman
2016-04-13
*
Rename lots of things from 'sRGB' to 'GammaCorrect', where appropriate
brianosman
2016-04-13
*
Implement texel buffers
cdalton
2016-04-11
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-07
*
Appease valgrind wrt testing code initialization
robertphillips
2016-04-07
*
Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...
mtklein
2016-04-06
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-06
*
SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propa...
brianosman
2016-04-06
*
Add GrContext::releaseAndAbandonContext()
bsalomon
2016-04-01
*
Expose GrGLAssembleInterface
bsalomon
2016-03-31
*
Move SkGLContext and some GrGLInterface implementations to skgputest module
bsalomon
2016-03-30
*
Revert of Move SkGLContext and some GrGLInterface implementations to skgputes...
robertphillips
2016-03-30
*
Move SkGLContext and some GrGLInterface implementations to skgputest module
bsalomon
2016-03-30
*
Remove the GrGLInterface callback mechanism.
bsalomon
2016-03-28
*
Add WSI functions to GrVkInterface
jvanverth
2016-03-28
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
added support for glMinSampleShading
ethannicholas
2016-03-25
*
Revise layer, extension and feature setup for Vulkan
jvanverth
2016-03-25
*
Require sRGB write control for sRGB support. Add flag to GrPaint to suppress ...
brianosman
2016-03-25
*
Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...
robertphillips
2016-03-25
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
GrVkGpu initialization cleanup.
jvanverth
2016-03-23
*
Make max number of vertex attributes be checked dynamically
bsalomon
2016-03-23
*
sRGB support in Ganesh. Several pieces:
brianosman
2016-03-21
*
Enable extension support and debug layer.
jvanverth
2016-03-18
*
Store null GL context's state in interface object
bsalomon
2016-03-18
*
Implement Vulkan GrBackendObject for textures.
jvanverth
2016-03-18
*
Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ...
brianosman
2016-03-17
*
sRGB support in Ganesh. Several pieces:
brianosman
2016-03-17
*
Use std::unique_ptr.
mtklein
2016-03-16
*
Revert of Use std::unique_ptr. (patchset #10 id:170001 of https://codereview....
mtklein
2016-03-16
*
Use std::unique_ptr.
mtklein
2016-03-16
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