diff options
author | brianosman <brianosman@google.com> | 2016-04-13 13:56:21 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-04-13 13:56:21 -0700 |
commit | 0e3c55431b463b5575983c0c875909e08a3562bf (patch) | |
tree | 4aa76104cefbbbf35f6ba57a90bb0824ce59ed5e /include/gpu | |
parent | d3b63d3244add67b1d087123f36a418f7fd7ec0f (diff) |
Tweak distance field path renderer behavior in gamma-correct mode to match
recent changes to text rendering.
Uses linear coverage falloff. Produces results that are perceptually more
similar to L32 (raster and gpu). Smoothstep + sRGB was too soft.
Plumb the gamma-correctness via DrawPathArgs, which also paves the way for
other path rendering implementations to easily make decisions about rendering
technique based on that flag.
Fix a few typos and formatting issues from my most recent change.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002
Review URL: https://codereview.chromium.org/1889453002
Diffstat (limited to 'include/gpu')
-rw-r--r-- | include/gpu/GrPaint.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h index f9633e7978..7de559ca4c 100644 --- a/include/gpu/GrPaint.h +++ b/include/gpu/GrPaint.h @@ -71,8 +71,8 @@ public: bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } /** - * Should rendering be gamma-correct. Causes sRGB inputs to perform conversion to linear, - * and outputs to be converted from linear to sRGB (if the destination is sRGB). + * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave + * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly. */ void setGammaCorrect(bool gammaCorrect) { setDisableOutputConversionToSRGB(!gammaCorrect); |