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authorGravatar brianosman <brianosman@google.com>2016-04-13 13:56:21 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-13 13:56:21 -0700
commit0e3c55431b463b5575983c0c875909e08a3562bf (patch)
tree4aa76104cefbbbf35f6ba57a90bb0824ce59ed5e /include/gpu
parentd3b63d3244add67b1d087123f36a418f7fd7ec0f (diff)
Tweak distance field path renderer behavior in gamma-correct mode to match
recent changes to text rendering. Uses linear coverage falloff. Produces results that are perceptually more similar to L32 (raster and gpu). Smoothstep + sRGB was too soft. Plumb the gamma-correctness via DrawPathArgs, which also paves the way for other path rendering implementations to easily make decisions about rendering technique based on that flag. Fix a few typos and formatting issues from my most recent change. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002 Review URL: https://codereview.chromium.org/1889453002
Diffstat (limited to 'include/gpu')
-rw-r--r--include/gpu/GrPaint.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h
index f9633e7978..7de559ca4c 100644
--- a/include/gpu/GrPaint.h
+++ b/include/gpu/GrPaint.h
@@ -71,8 +71,8 @@ public:
bool getAllowSRGBInputs() const { return fAllowSRGBInputs; }
/**
- * Should rendering be gamma-correct. Causes sRGB inputs to perform conversion to linear,
- * and outputs to be converted from linear to sRGB (if the destination is sRGB).
+ * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave
+ * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly.
*/
void setGammaCorrect(bool gammaCorrect) {
setDisableOutputConversionToSRGB(!gammaCorrect);