From 0e3c55431b463b5575983c0c875909e08a3562bf Mon Sep 17 00:00:00 2001 From: brianosman Date: Wed, 13 Apr 2016 13:56:21 -0700 Subject: Tweak distance field path renderer behavior in gamma-correct mode to match recent changes to text rendering. Uses linear coverage falloff. Produces results that are perceptually more similar to L32 (raster and gpu). Smoothstep + sRGB was too soft. Plumb the gamma-correctness via DrawPathArgs, which also paves the way for other path rendering implementations to easily make decisions about rendering technique based on that flag. Fix a few typos and formatting issues from my most recent change. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002 Review URL: https://codereview.chromium.org/1889453002 --- include/gpu/GrPaint.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/gpu') diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h index f9633e7978..7de559ca4c 100644 --- a/include/gpu/GrPaint.h +++ b/include/gpu/GrPaint.h @@ -71,8 +71,8 @@ public: bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } /** - * Should rendering be gamma-correct. Causes sRGB inputs to perform conversion to linear, - * and outputs to be converted from linear to sRGB (if the destination is sRGB). + * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave + * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly. */ void setGammaCorrect(bool gammaCorrect) { setDisableOutputConversionToSRGB(!gammaCorrect); -- cgit v1.2.3