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* chrome always assumes BGRA for its texturesGravatar reed@google.com2011-01-25
* Add GrGpuGLShaders2 to gr_files.mkGravatar bsalomon@google.com2011-01-24
* Increase number of stages from 1 to 2Gravatar bsalomon@google.com2011-01-24
* Rev the GrContext interface. Context has draw* functions that take a new GrPa...Gravatar bsalomon@google.com2011-01-21
* In GrMatrix's setScale, setSkew, & setTranslate check whether the values pass...Gravatar bsalomon@google.com2011-01-20
* replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-initGravatar reed@google.com2011-01-20
* update chrome-specific glconfig (should make versions of this for mac/win/linux)Gravatar reed@google.com2011-01-19
* add experimental custom GL header for chromeGravatar reed@google.com2011-01-19
* Cleanup including of GL headers and provide way to include custom headers, ex...Gravatar bsalomon@google.com2011-01-19
* document new (temporary) build flagsGravatar reed@google.com2011-01-19
* add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radialGravatar reed@google.com2011-01-19
* add getter/setter for TextureCache, so that clients can make their budgetGravatar reed@google.com2011-01-18
* add GR_BUILD_CHROME for now. hopefully we can replace it with other,Gravatar reed@google.com2011-01-18
* Remove notion of default rendertarget. This doesn't map well to usage pattern...Gravatar bsalomon@google.com2011-01-18
* Fix stencil format array.Gravatar bsalomon@google.com2011-01-18
* Fix BGRA on ES Issue 109.Gravatar bsalomon@google.com2011-01-18
* Fix vertex buffer size computation when deferred text is disabled. This chang...Gravatar bsalomon@google.com2011-01-18
* Use macro to call gl.Gravatar bsalomon@google.com2011-01-13
* Remove static from template specilizations (linux build complained)Gravatar reed@google.com2011-01-13
* Towards issue #106Gravatar bsalomon@google.com2011-01-13
* Should be calculating alignment based on the vertex size.Gravatar bsalomon@google.com2011-01-12
* rename DrawState to DrState -- MS decided to #define DrawState, complicatingGravatar reed@google.com2011-01-12
* add helpers to initialize our var-int args before calling GL. Some driversGravatar reed@google.com2011-01-12
* Make SampleApp build on Win32 (still requires glew, this needs to be fixed)Gravatar bsalomon@google.com2011-01-05
* add template macro to "safely" perform casts w/o breaking strict-aliasingGravatar reed@google.com2011-01-05
* Fix bug where createTexture may bind a texture to GL without ever updating fH...Gravatar bsalomon@google.com2010-12-23
* fix build for linuxGravatar reed@google.com2010-12-23
* Stop using GrSamplerState to track the texture parameters for GL textures. It...Gravatar bsalomon@google.com2010-12-23
* Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies ...Gravatar bsalomon@google.com2010-12-23
* silence some of our startup spewGravatar reed@google.com2010-12-23
* add gpu to the default makefileGravatar reed@google.com2010-12-23
* flush inorder drawtarget (i.e. flushText) before we purge the atlas/cacheGravatar reed@google.com2010-12-22
* Force bool StageDesc to be a byte so that our memcmp equality test will work....Gravatar bsalomon@google.com2010-12-22
* add gpu backend (not hooked up yet)Gravatar reed@google.com2010-12-22