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* Fix stencil format array.Gravatar bsalomon@google.com2011-01-18
* Fix BGRA on ES Issue 109.Gravatar bsalomon@google.com2011-01-18
* Fix vertex buffer size computation when deferred text is disabled. This chang...Gravatar bsalomon@google.com2011-01-18
* Use macro to call gl.Gravatar bsalomon@google.com2011-01-13
* Remove static from template specilizations (linux build complained)Gravatar reed@google.com2011-01-13
* Towards issue #106Gravatar bsalomon@google.com2011-01-13
* Should be calculating alignment based on the vertex size.Gravatar bsalomon@google.com2011-01-12
* rename DrawState to DrState -- MS decided to #define DrawState, complicatingGravatar reed@google.com2011-01-12
* add helpers to initialize our var-int args before calling GL. Some driversGravatar reed@google.com2011-01-12
* Make SampleApp build on Win32 (still requires glew, this needs to be fixed)Gravatar bsalomon@google.com2011-01-05
* add template macro to "safely" perform casts w/o breaking strict-aliasingGravatar reed@google.com2011-01-05
* Fix bug where createTexture may bind a texture to GL without ever updating fH...Gravatar bsalomon@google.com2010-12-23
* fix build for linuxGravatar reed@google.com2010-12-23
* Stop using GrSamplerState to track the texture parameters for GL textures. It...Gravatar bsalomon@google.com2010-12-23
* Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies ...Gravatar bsalomon@google.com2010-12-23
* silence some of our startup spewGravatar reed@google.com2010-12-23
* add gpu to the default makefileGravatar reed@google.com2010-12-23
* flush inorder drawtarget (i.e. flushText) before we purge the atlas/cacheGravatar reed@google.com2010-12-22
* Force bool StageDesc to be a byte so that our memcmp equality test will work....Gravatar bsalomon@google.com2010-12-22
* add gpu backend (not hooked up yet)Gravatar reed@google.com2010-12-22