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Commit message (
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Author
Age
*
Fix stencil format array.
bsalomon@google.com
2011-01-18
*
Fix BGRA on ES Issue 109.
bsalomon@google.com
2011-01-18
*
Fix vertex buffer size computation when deferred text is disabled. This chang...
bsalomon@google.com
2011-01-18
*
Use macro to call gl.
bsalomon@google.com
2011-01-13
*
Remove static from template specilizations (linux build complained)
reed@google.com
2011-01-13
*
Towards issue #106
bsalomon@google.com
2011-01-13
*
Should be calculating alignment based on the vertex size.
bsalomon@google.com
2011-01-12
*
rename DrawState to DrState -- MS decided to #define DrawState, complicating
reed@google.com
2011-01-12
*
add helpers to initialize our var-int args before calling GL. Some drivers
reed@google.com
2011-01-12
*
Make SampleApp build on Win32 (still requires glew, this needs to be fixed)
bsalomon@google.com
2011-01-05
*
add template macro to "safely" perform casts w/o breaking strict-aliasing
reed@google.com
2011-01-05
*
Fix bug where createTexture may bind a texture to GL without ever updating fH...
bsalomon@google.com
2010-12-23
*
fix build for linux
reed@google.com
2010-12-23
*
Stop using GrSamplerState to track the texture parameters for GL textures. It...
bsalomon@google.com
2010-12-23
*
Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies ...
bsalomon@google.com
2010-12-23
*
silence some of our startup spew
reed@google.com
2010-12-23
*
add gpu to the default makefile
reed@google.com
2010-12-23
*
flush inorder drawtarget (i.e. flushText) before we purge the atlas/cache
reed@google.com
2010-12-22
*
Force bool StageDesc to be a byte so that our memcmp equality test will work....
bsalomon@google.com
2010-12-22
*
add gpu backend (not hooked up yet)
reed@google.com
2010-12-22