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GrGpu.cpp
Commit message (
Expand
)
Author
Age
*
Share code with SkRect
reed@google.com
2011-05-09
*
use SkPoint, creating an alias for GrPoint
reed@google.com
2011-05-06
*
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
bsalomon@google.com
2011-05-05
*
Remove GrContext.h dependence on GrGpu.h
bsalomon@google.com
2011-05-02
*
Make Gr clear take a rect for a partial-clear
bsalomon@google.com
2011-04-27
*
Add lockKeylessTexture() for caching texture without a content key.
bsalomon@google.com
2011-04-25
*
rename SkDevice::eraseColor to clear and make virtual.
bsalomon@google.com
2011-04-14
*
rename XHelper members to onX
bsalomon@google.com
2011-04-12
*
Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.
bsalomon@google.com
2011-04-11
*
Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in...
bsalomon@google.com
2011-04-06
*
Adds read pixels to GrTexture and GrRenderTarget
bsalomon@google.com
2011-04-05
*
Add GrResource base class for ibs, texs, vbs, etc.
bsalomon@google.com
2011-03-30
*
Fix ref leak on GrGpu.
bsalomon@google.com
2011-03-29
*
This CL implements a tesselated path renderer, using GLU's libtess. All of the
senorblanco@chromium.org
2011-03-28
*
Add way to determine at link time what path renderer will be used.
bsalomon@google.com
2011-03-25
*
Fix direct-to-stencil clippath rendering logic in GrGpu.
bsalomon@google.com
2011-03-24
*
Add blend constant color and use it for lcd text common case (no fancy blend ...
bsalomon@google.com
2011-03-15
*
Make flush discardable and lazily reset context
bsalomon@google.com
2011-03-10
*
If we compute an exact clip bounds prefer it over user passed bounds. Also cl...
bsalomon@google.com
2011-03-08
*
Fixups for clipstack, convexity test for paths.
bsalomon@google.com
2011-03-04
*
Add support for clipstack to Gr. GrClip is now a list of rects and paths with...
bsalomon@google.com
2011-03-03
*
Make a separate path renderer object. Move enum types to GrTypes.h
bsalomon@google.com
2011-02-22
*
Avoid putting adding vertex buffers to the pool when setting the complex clip.
bsalomon@google.com
2011-02-18
*
Hide alloc size vs content size below API
bsalomon@google.com
2011-02-17
*
Batch consecutive draw rects.
bsalomon@google.com
2011-02-16
*
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer ...
bsalomon@google.com
2011-02-14
*
Attempt to simplify NPOT texture caps. Also fixes case where textures would u...
bsalomon@google.com
2011-02-01
*
Adds ability to draw rects using a unit square vertex buffer. Useful when mat...
bsalomon@google.com
2011-02-01
*
Increase number of stages from 1 to 2
bsalomon@google.com
2011-01-24
*
Remove notion of default rendertarget. This doesn't map well to usage pattern...
bsalomon@google.com
2011-01-18
*
Towards issue #106
bsalomon@google.com
2011-01-13
*
rename DrawState to DrState -- MS decided to #define DrawState, complicating
reed@google.com
2011-01-12
*
add gpu backend (not hooked up yet)
reed@google.com
2010-12-22