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* Re-enable 3 clang warningsGravatar Kevin Lubick2018-01-04
* [sksg] Refine invalidation logicGravatar Florin Malita2018-01-04
* SkFloatToDecimal moved to src/utilsGravatar Hal Canary2018-01-03
* Add Win UBSAN jobs.Gravatar Ben Wagner2018-01-03
* update pipe for lattice and shadowrecGravatar Mike Reed2018-01-03
* Add FASTLINK to windows buildsGravatar Brian Osman2017-12-31
* Add a bench for comparing complex clip strategiesGravatar Florin Malita2017-12-24
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* converted YUVEffect to SkSLGravatar Ethan Nicholas2017-12-22
* Initial scene graph (SkSG)Gravatar Florin Malita2017-12-21
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* remove unused willPlayBackBitmaps from pictureGravatar Mike Reed2017-12-20
* converted GrRRectBlurEffect to SkSLGravatar Ethan Nicholas2017-12-20
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Fix alpha contribution to tonal color.Gravatar Jim Van Verth2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Revert "Remove SkImage deferred texture image data APIs."Gravatar Eric Karl2017-12-15
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* Try /Z7 on Windows builds.Gravatar Mike Klein2017-12-15
* Don't set /GS- on Windows builds.Gravatar Mike Klein2017-12-15
* Suppress warnings of unused variables.Gravatar Derek Sollenberger2017-12-14
* make SkColorSpace_New realGravatar Mike Klein2017-12-14
* Turn on PGO for skia_nanobench, skia_dmGravatar Pirama Arumuga Nainar2017-12-14
* Remove SkClampRange (unused)Gravatar Brian Osman2017-12-14
* converted GrMagnifierEffect to SkSLGravatar Ethan Nicholas2017-12-13
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
* resources: optionally link them into our binaryGravatar Hal Canary2017-12-11
* Filter Windows SDK and Compiler directoriesGravatar Brian Osman2017-12-11
* Turn on PGO for Skia on AndroidGravatar Zhizhou Yang2017-12-11
* Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.Gravatar Brian Salomon2017-12-11
* Add Goma support in gn_flavor.Gravatar Ben Wagner2017-12-08
* resources: orgainize directory.Gravatar Hal Canary2017-12-08
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Updated MSVC toolchain to 2017, and further refactored GNGravatar Brian Osman2017-12-08
* Allow different identities for iOS code signingGravatar Jim Van Verth2017-12-07
* quiet down Mac linker warningsGravatar Mike Klein2017-12-07
* Revert "Revert "Add define to use customize vulkan header.""Gravatar Greg Daniel2017-12-07
* Delete GLBench and subclassesGravatar Brian Salomon2017-12-07
* Remove SkImage deferred texture image data APIs.Gravatar Brian Salomon2017-12-07
* Only look for WinSDK when building _for_ WindowsGravatar Mike Klein2017-12-06
* Reland "Always use the Win 10 SDK, and optionally detect/use the latest version"Gravatar Brian Osman2017-12-06
* Revert "Always use the Win 10 SDK, and optionally detect/use the latest version"Gravatar Ravi Mistry2017-12-06
* upgrade SkReadBuffer to always validateGravatar Mike Reed2017-12-06
* Always use the Win 10 SDK, and optionally detect/use the latest versionGravatar Brian Osman2017-12-06
* add SkVptr()Gravatar Mike Klein2017-12-06
* Add win_toolchain_version to support MSVC 2017 UpdatesGravatar Brian Osman2017-12-06
* add serial procs to picturesGravatar Mike Reed2017-12-05
* Reland "Hide SkEncodedInfo"Gravatar Leon Scroggins III2017-12-05