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* resources: orgainize directory.Gravatar Hal Canary2017-12-08
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Updated MSVC toolchain to 2017, and further refactored GNGravatar Brian Osman2017-12-08
* Allow different identities for iOS code signingGravatar Jim Van Verth2017-12-07
* quiet down Mac linker warningsGravatar Mike Klein2017-12-07
* Revert "Revert "Add define to use customize vulkan header.""Gravatar Greg Daniel2017-12-07
* Delete GLBench and subclassesGravatar Brian Salomon2017-12-07
* Remove SkImage deferred texture image data APIs.Gravatar Brian Salomon2017-12-07
* Only look for WinSDK when building _for_ WindowsGravatar Mike Klein2017-12-06
* Reland "Always use the Win 10 SDK, and optionally detect/use the latest version"Gravatar Brian Osman2017-12-06
* Revert "Always use the Win 10 SDK, and optionally detect/use the latest version"Gravatar Ravi Mistry2017-12-06
* upgrade SkReadBuffer to always validateGravatar Mike Reed2017-12-06
* Always use the Win 10 SDK, and optionally detect/use the latest versionGravatar Brian Osman2017-12-06
* add SkVptr()Gravatar Mike Klein2017-12-06
* Add win_toolchain_version to support MSVC 2017 UpdatesGravatar Brian Osman2017-12-06
* add serial procs to picturesGravatar Mike Reed2017-12-05
* Reland "Hide SkEncodedInfo"Gravatar Leon Scroggins III2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* remove mips support and botsGravatar Mike Klein2017-12-05
* Revert "Hide SkEncodedInfo"Gravatar Leon Scroggins2017-12-05
* Hide SkEncodedInfoGravatar Leon Scroggins III2017-12-05
* Fix ANGLE build with extended clang warningsGravatar Chris Dalton2017-12-04
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
* Merge UBSAN_float_cast_overflow into ASAN.Gravatar Ben Wagner2017-12-04
* Revert "Add unit test for SkDeferredDisplayLists"Gravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayListsGravatar Robert Phillips2017-12-04
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
* Try to bypass the false-positive clang thread analysis warningGravatar Yuqian Li2017-12-01
* Add comments explaining use of "-Wno-over-aligned"Gravatar Leon Scroggins III2017-12-01
* Revert "Renaming and refactoring to prepare for init-once threaded backend"Gravatar Leon Scroggins2017-11-30
* Add "-Wno-over-aligned" to Android.bp for x86 AndroidGravatar Leon Scroggins III2017-11-30
* Renaming and refactoring to prepare for init-once threaded backendGravatar Yuqian Li2017-11-30
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
* Delete even more unused views codeGravatar Brian Osman2017-11-29
* Bundle resources and skps directories into iOS app.Gravatar Jim Van Verth2017-11-29
* Revert "Revert "Make PathGeoBuilder use consistent iterators.""Gravatar Brian Salomon2017-11-29
* Revert "Make PathGeoBuilder use consistent iterators."Gravatar Brian Salomon2017-11-29
* Make PathGeoBuilder use consistent iterators.Gravatar Brian Salomon2017-11-29
* SkPDF: fix fTextScaleX errorGravatar Hal Canary2017-11-28
* drop 32-bit Android NDK builds down to API 16Gravatar Mike Klein2017-11-28
* Add create_bundle support for GNGravatar Jim Van Verth2017-11-28
* clean up SkDeferredCanvasGravatar Mike Klein2017-11-27
* Handle null colorspace in SkToSRGBColorFilter.Gravatar Mike Klein2017-11-27
* SkPDF: less tolerance for small circlesGravatar Hal Canary2017-11-27
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20