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authorGravatar Jim Van Verth <jvanverth@google.com>2017-11-20 22:11:30 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-20 22:11:39 +0000
commitc02cb8a86ce801f471a8cf7bd46880648c48f089 (patch)
tree2c11e8b9a9e8f53dd0582dcbacf3dd3e34ae5f5c /gn
parent575e06cd9b9f1e73a319d38f78f4b368df6024a3 (diff)
Revert "Use int when possible to calculate atlas indices in shaders."
This reverts commit 999ec57291dc7cf1d8e3a745627670e6cadc1c12. Reason for revert: Causing issues with NexusPlayer Vulkan. Original change's description: > Use int when possible to calculate atlas indices in shaders. > > On certain iOS devices half has a mantissa of only 10 bits, which is not > enough to perform the floating point trickery to get the lower bits > out of the "texture coordinates". Instead we use int if available, and > float if not available. > > Also re-enables multitexturing for iOS and adds a sample which > stresses the issue. > > Bug: skia:7285 > Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11 > Reviewed-on: https://skia-review.googlesource.com/71181 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I82801a73a2a8067588049b213f010ff25f4014f3 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7285 Reviewed-on: https://skia-review.googlesource.com/74001 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'gn')
-rw-r--r--gn/samples.gni1
1 files changed, 0 insertions, 1 deletions
diff --git a/gn/samples.gni b/gn/samples.gni
index 7c0d9e2617..6e1bcac893 100644
--- a/gn/samples.gni
+++ b/gn/samples.gni
@@ -48,7 +48,6 @@ samples_sources = [
"$_samplecode/SampleFilter2.cpp",
"$_samplecode/SampleFilterFuzz.cpp",
"$_samplecode/SampleFilterQuality.cpp",
- "$_samplecode/SampleFlutterAnimate.cpp",
"$_samplecode/SampleFontScalerTest.cpp",
"$_samplecode/SampleFuzz.cpp",
"$_samplecode/SampleGradients.cpp",