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* Remove SkImage deferred texture image data APIs.Gravatar Brian Salomon2017-12-07
| | | | | | | | | | These APIs existed for Chrome. Chrome is no longer using them. Change-Id: I15a5e2f88c7e8d1356188748fc68d4658f6f1849 Reviewed-on: https://skia-review.googlesource.com/81021 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Only look for WinSDK when building _for_ WindowsGravatar Mike Klein2017-12-06
| | | | | | | | | | | (Not when we're merely building _on_ Windows.) CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-Clang-arm64-Release-Android Change-Id: I7ab7663fcac6e3631ebe82f440927a077d476528 Reviewed-on: https://skia-review.googlesource.com/81483 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Reland "Always use the Win 10 SDK, and optionally detect/use the latest version"Gravatar Brian Osman2017-12-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | This is a reland of 6da1d32c16a0598e9b32a4e5b60f99aca871a399 Original change's description: > Always use the Win 10 SDK, and optionally detect/use the latest version > > For bot toolchain builds, we were already using the Win 10 SDK. Local > 2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now > we always use the Win 10 SDK exclusively. > > This adds two new GN arguments: win_sdk, which points at the top level > Windows 10 SDK directory, and win_sdk_version, which can be used to > pin to a specific version. (Otherwise we use a script to detect the > most recent version). > > Bug: skia: > Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d > Reviewed-on: https://skia-review.googlesource.com/81304 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Brian Osman <brianosman@google.com> Bug: skia: Change-Id: Ide0d6bd3413c4fe7a8bada7d3d32bdba9709d11b Reviewed-on: https://skia-review.googlesource.com/81501 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
* Revert "Always use the Win 10 SDK, and optionally detect/use the latest version"Gravatar Ravi Mistry2017-12-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 6da1d32c16a0598e9b32a4e5b60f99aca871a399. Reason for revert: Caused Build-Win-Clang-arm64-Release-Android to fail. Eg: https://chromium-swarm.appspot.com/task?id=3a467f1ddd15fb10&refresh=10 Original change's description: > Always use the Win 10 SDK, and optionally detect/use the latest version > > For bot toolchain builds, we were already using the Win 10 SDK. Local > 2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now > we always use the Win 10 SDK exclusively. > > This adds two new GN arguments: win_sdk, which points at the top level > Windows 10 SDK directory, and win_sdk_version, which can be used to > pin to a specific version. (Otherwise we use a script to detect the > most recent version). > > Bug: skia: > Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d > Reviewed-on: https://skia-review.googlesource.com/81304 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Brian Osman <brianosman@google.com> TBR=mtklein@chromium.org,borenet@google.com,bungeman@google.com,brianosman@google.com Change-Id: Id044114fc685d570741e3f5ed003c4be2ffa84a3 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/81500 Reviewed-by: Ravi Mistry <rmistry@google.com> Commit-Queue: Ravi Mistry <rmistry@google.com>
* upgrade SkReadBuffer to always validateGravatar Mike Reed2017-12-06
| | | | | | | | Bug: skia: Change-Id: I054560b66c6cde346d939015326d8547879d2c4b Reviewed-on: https://skia-review.googlesource.com/81160 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
* Always use the Win 10 SDK, and optionally detect/use the latest versionGravatar Brian Osman2017-12-06
| | | | | | | | | | | | | | | | | For bot toolchain builds, we were already using the Win 10 SDK. Local 2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now we always use the Win 10 SDK exclusively. This adds two new GN arguments: win_sdk, which points at the top level Windows 10 SDK directory, and win_sdk_version, which can be used to pin to a specific version. (Otherwise we use a script to detect the most recent version). Bug: skia: Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d Reviewed-on: https://skia-review.googlesource.com/81304 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Brian Osman <brianosman@google.com>
* add SkVptr()Gravatar Mike Klein2017-12-06
| | | | | | | | | | I was wondering how feasible using this to make downcasts safe would be. These tests would need to build and pass on all our bots, at least. Change-Id: I1753ba58841bf6c17d6ac3af7374518356e1bb05 Reviewed-on: https://skia-review.googlesource.com/81180 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Add win_toolchain_version to support MSVC 2017 UpdatesGravatar Brian Osman2017-12-06
| | | | | | | | | | | | | | | | | | To make this simpler in the future, add a python script that finds the most recent 2017 toolchain, and use that. If/when we update the bot toolchain, this will be even more helpful, because the Chromium toolchain isn't perfectly in sync with the general update channel, so people are likely to have a newer/older release locally. Note that explicitly setting win_toolchain_version in your GN args suppresses the python script, so you can choose to build with whatever version you need. Bug: skia: Change-Id: Iaf6d0dd9be2623472118c3ad27b20023a205d67c Reviewed-on: https://skia-review.googlesource.com/81162 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* add serial procs to picturesGravatar Mike Reed2017-12-05
| | | | | | | | | Bug: skia:7380 Change-Id: Ic1b7e437316c7913711cf5cb119e3fe904cd2c05 Reviewed-on: https://skia-review.googlesource.com/76980 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Reland "Hide SkEncodedInfo"Gravatar Leon Scroggins III2017-12-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This partially reverts commit 1793e7bb46c1f9d430c1a699a1c3d3168159b659. Hide SkEncodedInfo Bug: skia:7353 Bug: skia:6839 This contains information that is not necessary for clients to know. The Color enum tells the number of components in the input, but this is only interesting internally (to the SkSwizzler). Similarly, the Alpha enum differs from SkAlphaType in that it has kBinary instead of kPremul. This is useful information only internally for determining whether the SkColorSpaceXform needs to premultiply. The bitsPerComponent is potentially useful for a client; Android (in SkAndroidCodec) uses it to determine the SkColorType. Rather than exposing bitsPerComponent, make SkAndroidCodec a friend so it can access the SkEncodedInfo. A future change will change SkCodec to recommend F16 for bitsPerComponent > 8, but that will be more involved; it was the reason for the revert of this CL. Switch conversionSupported to use an SkColorType, which is enough info. Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an SkAlphaType. SkCodec still needs an SkEncodedInfo, so move its header (which is already not SK_API) to include/private. TBR=mtklein@chromium.org,reed@google.com Change-Id: I928b1f55317602cb37d29da63b53026c8d139cee Reviewed-on: https://skia-review.googlesource.com/80860 Reviewed-by: Leon Scroggins <scroggo@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
| | | | | | | | Bug: skia:7190 Change-Id: Ie31d368f52910e6917efdeb1b024370b06fc11ee Reviewed-on: https://skia-review.googlesource.com/77160 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* remove mips support and botsGravatar Mike Klein2017-12-05
| | | | | | | | | | | The NDK has deprecated mips and mips64: https://developer.android.com/ndk/guides/abis.html Might as well clean this up now while I remember. Change-Id: Ie4b2334c75208082067cc16fe355d0349c7e0904 Reviewed-on: https://skia-review.googlesource.com/80560 Reviewed-by: Derek Sollenberger <djsollen@google.com>
* Revert "Hide SkEncodedInfo"Gravatar Leon Scroggins2017-12-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit c6f7a4ffa9522159efc42f7c948bba5e66bb8844. Reason for revert: Causing differences in Gold, stemming from the fact that this changes the recommended SkImageInfo for 16 bits-per-component PNG from N32 to F16. - an F16 bitmap already png-encodes to a 16 bits-per-component PNG, but it does not encode a linear colorspace (possibly a bug?). when we decode this PNG using getInfo(), it fails because it has an F16 color type and non-linear colorspace. (In the encode-srgb-png gm, this results in blank results for F16.) We could correct this on the encoder side, but it seems possible that a 16 bits-per-component PNG could be encoded with a different color space. In that case, we'd want SkCodec to recommend F16/SRGBLinear, but I think we'd want the SkCodec to store the encoded SkColorSpace so that we can Xform between the two. Currently SkCodec only stores one color space, so that will require a refactor. - When decoding 16-bits-per-component PNGs, we are now decoding them to F16. This shows differences in Gold. The srgb/gpu results now look more like F16. I think this is fine. Original change's description: > Hide SkEncodedInfo > > Bug: skia:7353 > Bug: skia:6839 > > This contains information that is not necessary for clients to know. The > Color enum tells the number of components in the input, but this is only > interesting internally (to the SkSwizzler). > > Similarly, the Alpha enum differs from SkAlphaType in that it has > kBinary instead of kPremul. This is useful information only internally > for determining whether the SkColorSpaceXform needs to premultiply. > > The bitsPerComponent is potentially useful for a client; Android (in > SkAndroidCodec) uses it to determine the SkColorType. Rather than > exposing bitsPerComponent, use it to make the same decision that Android > would have made - 16 bits per component means to set the info to F16. Add > a test that computeOutputColorType behaves as expected. > > Switch conversionSupported to use an SkColorType, which is enough info. > > Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an > SkAlphaType. > > SkCodec still needs an SkEncodedInfo, so move its header (which is > already not SK_API) to include/private. > > Change-Id: Ie2cf11339bf999ebfd4390c0f448f7edd6feabda > Reviewed-on: https://skia-review.googlesource.com/79260 > Reviewed-by: Mike Reed <reed@google.com> > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Leon Scroggins <scroggo@google.com> TBR=mtklein@chromium.org,scroggo@google.com,reed@google.com Change-Id: I0c5dd1461e1b70d1e55349a8e7ee6b029c3f556e No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7353, skia:6839 Reviewed-on: https://skia-review.googlesource.com/80660 Reviewed-by: Leon Scroggins <scroggo@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Hide SkEncodedInfoGravatar Leon Scroggins III2017-12-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug: skia:7353 Bug: skia:6839 This contains information that is not necessary for clients to know. The Color enum tells the number of components in the input, but this is only interesting internally (to the SkSwizzler). Similarly, the Alpha enum differs from SkAlphaType in that it has kBinary instead of kPremul. This is useful information only internally for determining whether the SkColorSpaceXform needs to premultiply. The bitsPerComponent is potentially useful for a client; Android (in SkAndroidCodec) uses it to determine the SkColorType. Rather than exposing bitsPerComponent, use it to make the same decision that Android would have made - 16 bits per component means to set the info to F16. Add a test that computeOutputColorType behaves as expected. Switch conversionSupported to use an SkColorType, which is enough info. Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an SkAlphaType. SkCodec still needs an SkEncodedInfo, so move its header (which is already not SK_API) to include/private. Change-Id: Ie2cf11339bf999ebfd4390c0f448f7edd6feabda Reviewed-on: https://skia-review.googlesource.com/79260 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Fix ANGLE build with extended clang warningsGravatar Chris Dalton2017-12-04
| | | | | | | | | | | Add newline-eof to the list of ignroed warnings. Fix shadowed fields. Bug: skia: Change-Id: I4985ce2495194a7f805af98c4f42c44691086e36 Reviewed-on: https://skia-review.googlesource.com/79681 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
| | | | | | | | | | Plus some small rearrangements of the various warning lists. Change-Id: Ied58f940341d69ddab971a529fd01b1e96b65641 Reviewed-on: https://skia-review.googlesource.com/67720 Commit-Queue: Chris Dalton <csmartdalton@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
| | | | | | | Change-Id: I76a4c77d5b9418cb7fe677bd55ba32a2e336924d Reviewed-on: https://skia-review.googlesource.com/79820 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Merge UBSAN_float_cast_overflow into ASAN.Gravatar Ben Wagner2017-12-04
| | | | | | | | | | | | The new check was a different config while we fixed the errors. Most errors are now fixed, and merging these will help with running both on the CQ. No-Try: true Change-Id: I5804ecea84a8dbbaacf6a4ea96e2af9505641d49 Reviewed-on: https://skia-review.googlesource.com/79323 Commit-Queue: Ben Wagner <benjaminwagner@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Add unit test for SkDeferredDisplayLists"Gravatar Robert Phillips2017-12-04
| | | | | | | | | | | | | | | | | | | | | | | This reverts commit 8458a2807b4a7220c9849f8032dc611438818641. Reason for revert: ?? Original change's description: > Add unit test for SkDeferredDisplayLists > > Change-Id: I015094145cb0af6cfe368c570a5d5280c11c8f28 > Reviewed-on: https://skia-review.googlesource.com/78660 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: Iec3abb18d3ed41fcfbec72bc2de14603f659f8ce No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/79720 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add unit test for SkDeferredDisplayListsGravatar Robert Phillips2017-12-04
| | | | | | | Change-Id: I015094145cb0af6cfe368c570a5d5280c11c8f28 Reviewed-on: https://skia-review.googlesource.com/78660 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
| | | | | | | | | This reverts commit ec727c981dd7ed83e98c7713c2828c6ab144937b. Change-Id: Id3164619016d58b2bcc0b8af606215653f553fce Reviewed-on: https://skia-review.googlesource.com/79422 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 096074af2c6fcbf622f0a42b2f7c56d0c66fbd80. Reason for revert: failing processor validation test Original change's description: > Fix rendering of drrects with small circular inner rrects. > > Previously when the inner rrect was a circle with a radius of 1 we would > cause a inf * 0 in the shader which would lead to the shape not rendering. > > This change also makes concentric circle drrects draw as stroked circles. > > bug: chromium:789262 > > Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a > Reviewed-on: https://skia-review.googlesource.com/79141 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Ie9b9c81380c0f98a6fc6c6dc350ec56402c4ff2b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/79264 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
| | | | | | | | | | | | | | Previously when the inner rrect was a circle with a radius of 1 we would cause a inf * 0 in the shader which would lead to the shape not rendering. This change also makes concentric circle drrects draw as stroked circles. bug: chromium:789262 Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a Reviewed-on: https://skia-review.googlesource.com/79141 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Try to bypass the false-positive clang thread analysis warningGravatar Yuqian Li2017-12-01
| | | | | | | | | | | | | | | | This is identical to 70221 except for 3 lines inside SkFlexibleTaskGroup2D::work to bypass the false-positive warning. We cannot reproduce the error the android roller generated so we'll have to try and see. The detailed warning can be found in: https://skia-review.googlesource.com/c/skia/+/78720 TBR: mtklein@google.com Bug: skia: Change-Id: I3e2f414581dbd1398482cf45cf4f43eaf0535651 Reviewed-on: https://skia-review.googlesource.com/79321 Commit-Queue: Yuqian Li <liyuqian@google.com> Reviewed-by: Yuqian Li <liyuqian@google.com>
* Add comments explaining use of "-Wno-over-aligned"Gravatar Leon Scroggins III2017-12-01
| | | | | | | | | | Follow up to I04a5b013dd0ec8f162046388e89cf08cb9476bab Change-Id: I5ab77564fe867ad1fef48fb322ff75869c025776 Reviewed-on: https://skia-review.googlesource.com/79040 Commit-Queue: Leon Scroggins <scroggo@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Renaming and refactoring to prepare for init-once threaded backend"Gravatar Leon Scroggins2017-11-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 07a42411f8d4a00d992bafdd18f2183f58c4547a. Reason for revert: This looks to be breaking the Android roll. See https://googleplex-android-review.googlesource.com/c/platform/external/skia/+/3295488 external/skia/src/core/SkTaskGroup2D.cpp:73:28: error: releasing mutex 'rowData.fMutex' that was not held [-Werror,-Wthread-safety-analysis] rowData.fMutex.unlock(); Original change's description: > Renaming and refactoring to prepare for init-once threaded backend > > Bug: skia: > Change-Id: I39b1d73b612a9c133847dd7361d634a0351659f1 > Reviewed-on: https://skia-review.googlesource.com/70221 > Reviewed-by: Herb Derby <herb@google.com> > Commit-Queue: Yuqian Li <liyuqian@google.com> TBR=mtklein@google.com,herb@google.com,liyuqian@google.com Change-Id: I701e6c62f6f437a6a285953b45b2e58cf7f0b6e5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/78720 Reviewed-by: Leon Scroggins <scroggo@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Add "-Wno-over-aligned" to Android.bp for x86 AndroidGravatar Leon Scroggins III2017-11-30
| | | | | | | | | | | | | | | | | | | | Speculative fix for Android roll, broken here: ag/3293969. We used to make an exception for this warning on Skia builds, until I disabled it in https://skia-review.googlesource.com/c/skia/+/60530, because it no longer seemed necessary: Turning on most warnings without this exception in Android framework builds, as I did in https://skia-review.googlesource.com/55703 did not break Android. I'm not sure why Skia's waterfall did not show the problem, but this should fix it on the Android framework side. TBR=mtklein@chromium.org Change-Id: I04a5b013dd0ec8f162046388e89cf08cb9476bab Reviewed-on: https://skia-review.googlesource.com/78580 Reviewed-by: Leon Scroggins <scroggo@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Renaming and refactoring to prepare for init-once threaded backendGravatar Yuqian Li2017-11-30
| | | | | | | | Bug: skia: Change-Id: I39b1d73b612a9c133847dd7361d634a0351659f1 Reviewed-on: https://skia-review.googlesource.com/70221 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Yuqian Li <liyuqian@google.com>
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
| | | | | | | | | | | Adds ultra-deferred proxies that are instantiated by a user-supplied callback during flush. Bug: skia:7190 Change-Id: I75a7ac6dba953c3b0a99febc203a7f4d2f3789fc Reviewed-on: https://skia-review.googlesource.com/76461 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Delete even more unused views codeGravatar Brian Osman2017-11-29
| | | | | | | | Bug: skia: Change-Id: I41480aa89dfcd8cb7e016e477cbabe354f35ce8a Reviewed-on: https://skia-review.googlesource.com/75480 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Bundle resources and skps directories into iOS app.Gravatar Jim Van Verth2017-11-29
| | | | | | | | | | | | | Will bundle resources/ for viewer (and skps/ if that directory exists in the main Skia directory). Also updates file code on iOS to fall back to bundle directory. Docs-Preview: https://skia.org/?cl=76803 Bug: skia:7339 Change-Id: I244f67559c866451a6d02c3f1c4948d89457ec84 Reviewed-on: https://skia-review.googlesource.com/76803 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Revert "Make PathGeoBuilder use consistent iterators.""Gravatar Brian Salomon2017-11-29
| | | | | | | | | | This reverts commit b4513213245c2550683236b3aae829c8f3086469. Bug: chromium:788500 Change-Id: I6028b20770009b703f76ce2d9b451c561eaa705a Reviewed-on: https://skia-review.googlesource.com/77582 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Make PathGeoBuilder use consistent iterators."Gravatar Brian Salomon2017-11-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9c8a16bb1ef5b6663c7b2c98fc2ec7f6499f72a8. Reason for revert: <INSERT REASONING HERE> Original change's description: > Make PathGeoBuilder use consistent iterators. > > Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step. > > Bug: chromium:788500 > Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460 > Reviewed-on: https://skia-review.googlesource.com/76961 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,brianosman@google.com Change-Id: I18005ea2d7ba88c66334f110a5a74c6d82e4ab90 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:788500 Reviewed-on: https://skia-review.googlesource.com/77440 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make PathGeoBuilder use consistent iterators.Gravatar Brian Salomon2017-11-29
| | | | | | | | | | Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step. Bug: chromium:788500 Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460 Reviewed-on: https://skia-review.googlesource.com/76961 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* SkPDF: fix fTextScaleX errorGravatar Hal Canary2017-11-28
| | | | | | | | BUG=skia:7315 Change-Id: Ic613cb6fb8faed5b0840db4f500940bd6823de66 Reviewed-on: https://skia-review.googlesource.com/76981 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* drop 32-bit Android NDK builds down to API 16Gravatar Mike Klein2017-11-28
| | | | | | | Change-Id: I40ded57601da605a1393ce56589455909f66ad00 Reviewed-on: https://skia-review.googlesource.com/77020 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Add create_bundle support for GNGravatar Jim Van Verth2017-11-28
| | | | | | | | | Docs-Preview: https://skia.org/?cl=75383 Bug: skia:7339 Change-Id: I985734e8b7b5af21a82cb8ee59acbfb5ff1d3ff7 Reviewed-on: https://skia-review.googlesource.com/75383 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* clean up SkDeferredCanvasGravatar Mike Klein2017-11-27
| | | | | | | | | | To our knowledge it's not used. Its defer- mode in DM isn't even run on the bots. Change-Id: Ifebfa2a77bfed8370eb421d379697f04fa2c8608 Reviewed-on: https://skia-review.googlesource.com/76420 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Handle null colorspace in SkToSRGBColorFilter.Gravatar Mike Klein2017-11-27
| | | | | | | | | | | | | | | | | This was uncovered by the linked fuzzer issue. I haven't looked hard at it, but I'd guess it's fuzzed an ICC profile into one that can't be deserialized, and we get a null in CreateProc(). We could probably restrict the null check to just CreateProc(), but putting it in Make() and asserting in the constructor feels cozy. BUG=chromium:787718 Change-Id: Ic4b1dad28c00ee5870f22093eedbf34686c32120 Reviewed-on: https://skia-review.googlesource.com/76080 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Osman <brianosman@google.com>
* SkPDF: less tolerance for small circlesGravatar Hal Canary2017-11-27
| | | | | | | | BUG=chromium:772953 Change-Id: I9452ac8ad66ab8be26a9388f8c85a1f0e61bd392 Reviewed-on: https://skia-review.googlesource.com/75960 Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 999ec57291dc7cf1d8e3a745627670e6cadc1c12. Reason for revert: Causing issues with NexusPlayer Vulkan. Original change's description: > Use int when possible to calculate atlas indices in shaders. > > On certain iOS devices half has a mantissa of only 10 bits, which is not > enough to perform the floating point trickery to get the lower bits > out of the "texture coordinates". Instead we use int if available, and > float if not available. > > Also re-enables multitexturing for iOS and adds a sample which > stresses the issue. > > Bug: skia:7285 > Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11 > Reviewed-on: https://skia-review.googlesource.com/71181 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I82801a73a2a8067588049b213f010ff25f4014f3 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7285 Reviewed-on: https://skia-review.googlesource.com/74001 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
| | | | | | | | Bug: skia: Change-Id: Ic3b18f82c1ab940637fb26dec1cf376dd859b35d Reviewed-on: https://skia-review.googlesource.com/73720 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
| | | | | | | | | | | | | | | | On certain iOS devices half has a mantissa of only 10 bits, which is not enough to perform the floating point trickery to get the lower bits out of the "texture coordinates". Instead we use int if available, and float if not available. Also re-enables multitexturing for iOS and adds a sample which stresses the issue. Bug: skia:7285 Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11 Reviewed-on: https://skia-review.googlesource.com/71181 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""Gravatar Brian Salomon2017-11-19
| | | | | | | | | | This reverts commit 9c2202ffc22b4293b48a4edeafa1b5d2bab8bb83. Bug: skia: Change-Id: I482ddf74f8e40d3d0908c840ba5c6ff981ccefbd Reviewed-on: https://skia-review.googlesource.com/73345 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Add Atlas Text interface for rendering SDF glyphs."Gravatar Greg Daniel2017-11-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 39631f3df172feb385527a5d125bc53b0bded7e6. Reason for revert: break google3 rool Original change's description: > Add Atlas Text interface for rendering SDF glyphs. > > This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU > backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The > client issues text draws to potentially multiple targets and then the client flushes. The > client then gets commands from Skia with data to put into a texture atlas and vertices to > draw that reference the texture. The client is responsible for creating the texture, uploading > the SDF data to the texture, and drawing the vertices provided by Skia. > > Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3 > Reviewed-on: https://skia-review.googlesource.com/59360 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/73420 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Add Atlas Text interface for rendering SDF glyphs.Gravatar Brian Salomon2017-11-17
| | | | | | | | | | | | | | This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The client issues text draws to potentially multiple targets and then the client flushes. The client then gets commands from Skia with data to put into a texture atlas and vertices to draw that reference the texture. The client is responsible for creating the texture, uploading the SDF data to the texture, and drawing the vertices provided by Skia. Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3 Reviewed-on: https://skia-review.googlesource.com/59360 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* converted Premul / Unpremul to SkSLGravatar Ethan Nicholas2017-11-17
| | | | | | | | Bug: skia: Change-Id: I4944badbb530e17b9ff7cca389f943e0b5982e01 Reviewed-on: https://skia-review.googlesource.com/72983 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "Add method to sk_gpu_test::TestContext to automatically ↵Gravatar Brian Salomon2017-11-17
| | | | | | | | | | | restore the previous context."" This reverts commit 1e09e461d2ffcf8b07242cfe93dd7d12c4d75866. Change-Id: I95d5544a7baaa078536790493ce4119816a77e94 Reviewed-on: https://skia-review.googlesource.com/72903 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Add method to sk_gpu_test::TestContext to automatically restore the ↵Gravatar Brian Osman2017-11-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | previous context." This reverts commit 5627d65146cb92624b682389e017d488872228c7. Reason for revert: Google3 Original change's description: > Add method to sk_gpu_test::TestContext to automatically restore the previous context. > > The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked. > > Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a > Reviewed-on: https://skia-review.googlesource.com/70720 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> TBR=bsalomon@google.com,brianosman@google.com Change-Id: Ifb79638c9d4500ca3be9a5be39a5ad78b20247c1 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/72981 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* converted GrAARectEffect to SkSLGravatar Ethan Nicholas2017-11-16
| | | | | | | | Bug: skia: Change-Id: I08254806fe7cb97dab21c5625aa16dd34aea9468 Reviewed-on: https://skia-review.googlesource.com/72120 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>