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Commit message (Expand)AuthorAge
* remove unused blittersGravatar Mike Reed2017-06-03
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Implement an SkImage backed by a Android hardware bufferGravatar Stan Iliev2017-06-02
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* Add GM to test the IgnoreTransform flag on blursGravatar Greg Daniel2017-05-30
* rasterpipeline:Gravatar Mike Reed2017-05-26
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Remove unused PM4f blittersGravatar Florin Malita2017-05-25
* Add tail handling for SSE* to SkJumper.Gravatar Herb Derby2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* Add Material Design shadow reference sampleGravatar Jim Van Verth2017-05-23
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Remove ambient and spot mask filters.Gravatar Jim Van Verth2017-05-18
* Add microbench for shadowsGravatar Jim Van Verth2017-05-18
* Add GM to verify that drawX == (path.addX, drawPath)Gravatar Brian Osman2017-05-17
* Revert "Add GM to verify that drawX == (path.addX, drawPath)"Gravatar Greg Daniel2017-05-17
* Add GM to verify that drawX == (path.addX, drawPath)Gravatar Brian Osman2017-05-17
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* clamp to premul in ditherGravatar Mike Klein2017-05-16
* Add SK_LEGACY_SWEEP_GRADIENT on AndroidGravatar Florin Malita2017-05-16
* fix SkJumper radial gradient precisionGravatar Mike Klein2017-05-15
* Attempt to work around iOS varying limit in GLPrograms testGravatar Brian Salomon2017-05-15
* move impl for drawvertices into separate fileGravatar Mike Reed2017-05-15
* Remove SkCrossContextImageData and all support codeGravatar Brian Osman2017-05-11
* sksl support for static ifs & switchesGravatar Ethan Nicholas2017-05-10
* add flag to hide deprecated clipopsGravatar Mike Reed2017-05-10
* Move all non-AA fill rect ops off of GrLegacyMeshDrawOp.Gravatar Brian Salomon2017-05-10
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-09
* Add jpeg encoder alpha handling optionGravatar Matt Sarett2017-05-09
* Revert "Added SkImage::MakeCrossContextFromEncoded"Gravatar Brian Salomon2017-05-08
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-08
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Add GrVkTexelBuffer classGravatar Greg Daniel2017-05-08
* Add bigrect GM.Gravatar Ben Wagner2017-05-05
* add a new hsl GMGravatar Mike Klein2017-05-05
* Add postFlush call to GrOnFlushCallbackObjectGravatar Chris Dalton2017-05-05
* Add ShadowUtils sample.Gravatar Jim Van Verth2017-05-04
* Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior"Gravatar Matt Sarett2017-05-04