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Commit message (
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Author
Age
*
Remove GrGpu.h from GrResourceProvider.h
Robert Phillips
2017-06-15
*
Unit test to demonstrate Galaxy S6 MSAA readPixels bug
Brian Osman
2017-06-15
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
Revert "Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMesh...
Brian Salomon
2017-06-15
*
Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp s...
Brian Salomon
2017-06-14
*
Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses.
Brian Salomon
2017-06-14
*
Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy he...
Robert Phillips
2017-06-14
*
Revert "Revert "use pipeline for non-opt xfermodes""
Mike Reed
2017-06-14
*
Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"
Robert Phillips
2017-06-13
*
Revert "use pipeline for non-opt xfermodes"
Mike Klein
2017-06-13
*
remove 32K table for emboss
Mike Reed
2017-06-13
*
Update skia to use ifdefs for Vulkan code instead of dummy header
Greg Daniel
2017-06-13
*
use pipeline for non-opt xfermodes
Mike Reed
2017-06-13
*
enable rasterpipeline for android
Mike Reed
2017-06-12
*
Remove GrTGpuResourceRef specializations
Robert Phillips
2017-06-12
*
SkXfermode no longer needs to e a flattenable
Mike Reed
2017-06-10
*
Add tonal color support for shadows.
Jim Van Verth
2017-06-09
*
specialize D32 proc for legacy src
Mike Reed
2017-06-09
*
Introduce dynamic pipeline state
Chris Dalton
2017-06-07
*
move SkPathRef.h into private
Mike Reed
2017-06-07
*
move Coeff into blendmode
Mike Reed
2017-06-06
*
Create an SkColorSpaceXform image generator
Matt Sarett
2017-06-06
*
remove unused blitters
Mike Reed
2017-06-03
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Implement an SkImage backed by a Android hardware buffer
Stan Iliev
2017-06-02
*
remove 565 sprite blitter too
Mike Klein
2017-05-31
*
remove unused spanprocs (leftover from spriteblitter simplification)
Mike Reed
2017-05-31
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
*
remove sprite blitters for non-legacy targets, rely on rasterpipline
Mike Reed
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Delete SkGaussianEdgeShader
Florin Malita
2017-05-30
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Add GM to test the IgnoreTransform flag on blurs
Greg Daniel
2017-05-30
*
rasterpipeline:
Mike Reed
2017-05-26
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Remove unused PM4f blitters
Florin Malita
2017-05-25
*
Add tail handling for SSE* to SkJumper.
Herb Derby
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
Add Material Design shadow reference sample
Jim Van Verth
2017-05-23
*
Remove compressed (ETC1) texture support from Ganesh (take 2)
Robert Phillips
2017-05-23
*
Revert "Remove compressed (ETC1) texture support from Ganesh"
Brian Osman
2017-05-22
*
Remove compressed (ETC1) texture support from Ganesh
Robert Phillips
2017-05-22
*
Remove ambient and spot mask filters.
Jim Van Verth
2017-05-18
*
Add microbench for shadows
Jim Van Verth
2017-05-18
*
Add GM to verify that drawX == (path.addX, drawPath)
Brian Osman
2017-05-17
*
Revert "Add GM to verify that drawX == (path.addX, drawPath)"
Greg Daniel
2017-05-17
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