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Commit message (Expand)AuthorAge
* add some lowp gradient stagesGravatar Mike Klein2017-11-03
* add a GM to demo ditherGravatar Mike Klein2017-11-02
* Add a GM to test out odd matrix draws (take 2)Gravatar Robert Phillips2017-10-31
* Revert "Add a GM to test out odd matrix draws"Gravatar Robert Phillips2017-10-31
* Add a GM to test out odd matrix drawsGravatar Robert Phillips2017-10-31
* Adjust GPU YUV -> RGB (JPG) conversionGravatar Brian Osman2017-09-13
* Test blur small radii and text.Gravatar Herb Derby2017-08-14
* simplify gm matricesGravatar Mike Reed2017-08-08
* Remove SkLightingShader and associated classesGravatar Robert Phillips2017-08-07
* rename new GMGravatar Mike Klein2017-07-25
* Revert "Revert "Add GM to test SkToSRGBColorFilter""Gravatar Mike Reed2017-07-25
* Revert "Add GM to test SkToSRGBColorFilter"Gravatar Kevin Lubick2017-07-25
* Add GM to test SkToSRGBColorFilterGravatar Brian Osman2017-07-25
* Add Alpha Image GMGravatar Hal Canary2017-07-19
* Blur gm.Gravatar Herb Derby2017-07-10
* srgb conversion needs to be in unpremulGravatar Mike Reed2017-07-06
* Added new edge handling mode (clamp and repeat) to Gaussian blur filter.Gravatar wutao2017-06-30
* Add GM image test for blur with clamp mode.Gravatar wutao2017-06-27
* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* Add GM to test the IgnoreTransform flag on blursGravatar Greg Daniel2017-05-30
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Add GM to verify that drawX == (path.addX, drawPath)Gravatar Brian Osman2017-05-17
* Revert "Add GM to verify that drawX == (path.addX, drawPath)"Gravatar Greg Daniel2017-05-17
* Add GM to verify that drawX == (path.addX, drawPath)Gravatar Brian Osman2017-05-17
* clamp to premul in ditherGravatar Mike Klein2017-05-16
* fix SkJumper radial gradient precisionGravatar Mike Klein2017-05-15
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-09
* Add jpeg encoder alpha handling optionGravatar Matt Sarett2017-05-09
* Revert "Added SkImage::MakeCrossContextFromEncoded"Gravatar Brian Salomon2017-05-08
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-08
* Add bigrect GM.Gravatar Ben Wagner2017-05-05
* add a new hsl GMGravatar Mike Klein2017-05-05
* Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior"Gravatar Matt Sarett2017-05-04
* Revert "Add SkImage::makeColorSpace() with correct transfer fn behavior"Gravatar Matt Sarett2017-05-04
* Add SkImage::makeColorSpace() with correct transfer fn behaviorGravatar Matt Sarett2017-05-03
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* remove unused yuv methodsGravatar Mike Reed2017-04-28
* Delete SkGTypeface and SkGScalerContextGravatar Matt Sarett2017-04-25
* Use dstColorSpace in SkPictureShader cache keyGravatar Matt Sarett2017-04-21
* Fix SkLocalMatrixShader::isAImage() to respect local matrix and image local m...Gravatar Matt Sarett2017-04-12
* Revert "Fix SkLocalMatrixShader::isAImage() to respect local matrix and image...Gravatar Matt Sarett2017-04-12
* Fix SkLocalMatrixShader::isAImage() to respect local matrix and image local m...Gravatar Matt Sarett2017-04-12