| Commit message (Collapse) | Author | Age |
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Bug: skia:
Change-Id: Ic05d3384fa07560fc18c52bb8ae03541a72515f7
Reviewed-on: https://skia-review.googlesource.com/14374
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Many tests and examples use drawText with
a guess of how long the text is in bytes,
or a call to strlen(). Add a helper to
SkCanvas to simplify these examples.
Add another helper for SkString.
R=reed@google.com
Change-Id: I0204a31e938f065606f08ee7cd9a6b36db791ee2
Reviewed-on: https://skia-review.googlesource.com/13642
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
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Bug: skia:
Change-Id: I22cac56f35fed16daede0cf1b3e34dfa6f5ae3ea
Reviewed-on: https://skia-review.googlesource.com/14625
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit 7fa5c31c2c9af834bee66d5fcf476e250076c8d6.
Reason for revert: Relanding this change now that other fixes have landed.
Original change's description:
> Revert "Plumb GrBackendTexture throughout skia."
>
> This reverts commit 7da62b9059f3c1d31624a0e4da96ee5f908f9c12.
>
> Reason for revert: fix android roll
>
> Original change's description:
> > Plumb GrBackendTexture throughout skia.
> >
> > Bug: skia:
> > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
> > Reviewed-on: https://skia-review.googlesource.com/13645
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> >
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89
> Reviewed-on: https://skia-review.googlesource.com/13773
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,stani@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I92bc074e4fe37fa5c83186afadc472c03802e8f2
Reviewed-on: https://skia-review.googlesource.com/13975
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit 7da62b9059f3c1d31624a0e4da96ee5f908f9c12.
Reason for revert: fix android roll
Original change's description:
> Plumb GrBackendTexture throughout skia.
>
> Bug: skia:
> Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
> Reviewed-on: https://skia-review.googlesource.com/13645
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89
Reviewed-on: https://skia-review.googlesource.com/13773
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Bug: skia:
Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
Reviewed-on: https://skia-review.googlesource.com/13645
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary. This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.
Generally 'constexpr' or 'const' are better choices. Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).
This CL prefers constexpr where possible, and uses const where not. It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.
The scoped-to-class static has nothing to do with any of this, and is not changed.
* Not yet on the bots, which use an older TSAN.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005
Review-Url: https://codereview.chromium.org/2300623005
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Split out of: https://codereview.chromium.org/1988923002/ (Declassify GrClipMaskManager and Remove GrRenderTarget and GrDrawTarget from GrPipelineBuilder)
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=2004433002
Review-Url: https://codereview.chromium.org/2004433002
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The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003
Review-Url: https://codereview.chromium.org/1930623003
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
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The debug interface subsumes the GrDebugGL singleton which allows multiple instances.
Fixes a few issues that existed before this CL (pack alignment wasn't tracked or respected, and we weren't initializing a texture id to 0 in one GM). Apparently this is not currently run on the bots.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812323002
Review URL: https://codereview.chromium.org/1812323002
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not forced yet, as we still have the build-guard. waiting on chrome CL
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1810813003
TBR=
Review URL: https://codereview.chromium.org/1810813003
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https://codereview.chromium.org/1789633002/ )"
This reverts commit 9283d20afc27571f7a871d1bd1100dd5df584941.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1793303002
Review URL: https://codereview.chromium.org/1793303002
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https://codereview.chromium.org/1789633002/ )
Reason for revert:
seems to have changed pictureshadertile
Original issue's description:
> more shader-->sp conversions
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
>
> Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c
TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1790353002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
Review URL: https://codereview.chromium.org/1789633002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1785473002
Review URL: https://codereview.chromium.org/1785473002
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Uses textureSize() to unnormalize texture coords when reading from a RECTANGLE texture. Because of this we also require a later GLSL version to use rectangle textures (1.40).
Note that this causes a issue with the bicubic effect. The texture coords seem to have poor precision and the result is ugly. textureSize() is intended as a workaround until effects can be updated to handle unnormalized coords themselves.
Updates places where we were looking for OpenGL version 3.2 for rectangle support. It was actually added in 3.1.
BUG=skia:3868
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1594483003
Review URL: https://codereview.chromium.org/1594483003
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