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authorGravatar robertphillips <robertphillips@google.com>2016-04-28 14:32:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-28 14:32:04 -0700
commit175dd9b5e3d7d749738dac743d2ac360b5340187 (patch)
treeff0ab4b2fb12c714a1723775d031220a68225d6d /gm/rectangletexture.cpp
parent801b44c45348144a483793e7b24f4d4092a4f74d (diff)
Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003 Review-Url: https://codereview.chromium.org/1930623003
Diffstat (limited to 'gm/rectangletexture.cpp')
-rw-r--r--gm/rectangletexture.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/gm/rectangletexture.cpp b/gm/rectangletexture.cpp
index 47390e2e19..099048754c 100644
--- a/gm/rectangletexture.cpp
+++ b/gm/rectangletexture.cpp
@@ -119,9 +119,8 @@ protected:
}
void onDraw(SkCanvas* canvas) override {
- GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
- GrContext* context;
- if (!rt || !(context = rt->getContext())) {
+ GrContext *context = canvas->getGrContext();
+ if (!context) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}