| Commit message (Collapse) | Author | Age |
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'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary. This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.
Generally 'constexpr' or 'const' are better choices. Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).
This CL prefers constexpr where possible, and uses const where not. It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.
The scoped-to-class static has nothing to do with any of this, and is not changed.
* Not yet on the bots, which use an older TSAN.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005
Review-Url: https://codereview.chromium.org/2300623005
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1811703002
Review URL: https://codereview.chromium.org/1811703002
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https://codereview.chromium.org/1789633002/ )"
This reverts commit 9283d20afc27571f7a871d1bd1100dd5df584941.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1793303002
Review URL: https://codereview.chromium.org/1793303002
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https://codereview.chromium.org/1789633002/ )
Reason for revert:
seems to have changed pictureshadertile
Original issue's description:
> more shader-->sp conversions
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
>
> Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c
TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1790353002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
Review URL: https://codereview.chromium.org/1789633002
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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DOCS_PREVIEW= https://skia.org/?cl=1316123003
Review URL: https://codereview.chromium.org/1316123003
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NOPRESUBMIT=true
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002
Review URL: https://codereview.chromium.org/1037793002
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Depends on https://codereview.chromium.org/873753002/
Thumbs up to CLion for refactoring this for me.
BUG=skia:
Review URL: https://codereview.chromium.org/867963004
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Post review cleanup for https://codereview.chromium.org/733203005/
TBR=robertphillips@google.com
Review URL: https://codereview.chromium.org/784053002
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Currently, the tile offset is added when drawing the picture. This might
have made a tiny bit of sense when the picture was always positioned at
origin, but with a picture cull rect offset things looks really strange.
For example, to specify a tile == the picture cull rect we have to pass
in [-cullrect.x, -cullrect.y, cullrect.width, cullrect.height]. Yikes.
(there's also a bug when not passing a tile, as we use a default tile
== cullrect but don't compensate for the above oddity)
This changes the semantics of the tile offset: it is now subtracted when
drawing the picture tile. As a consequence, one can pass in a tile equal
to the cull rect and get the expected behavior (same when not passing
a tile).
This will require a minor Blink change with the roll, as one client
works around the current behavior:
https://codereview.chromium.org/789503003
R=reed@google.com,robertphillips@google.com
BUG=440046
Review URL: https://codereview.chromium.org/733203005
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This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect.
R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/513983002
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The integer picture size is not granular enough to allow precise tiling
in arbitrary coordinate systems. This CL adds an optional tile bounds
float rect param to control the tile size and location.
(this also allows tile spacing emulation for picture
shaders).
R=reed@google.com, robertphillips@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/437393003
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