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path: root/gm/lightingshader.cpp
Commit message (Expand)AuthorAge
* Changed SkLightingShader API to take in a shader as color sourceGravatar dvonbeck2016-07-10
* API change to allow for NormalSource selection at the user level.Gravatar dvonbeck2016-07-06
* Make use of new SkLights classGravatar robertphillips2016-05-31
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
* Minor code cleanup (left over from prior CL)Gravatar robertphillips2015-09-03
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-20
* Revert "Update SkLightingShader to support rotation"Gravatar robertphillips2015-08-19
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-19
* Move normal map creation methods to sk_toolsGravatar robertphillips2015-08-17
* Fix warnings on VS2015 x86_64 buildGravatar bsalomon2015-08-06
* Address some SkLightingShader TODOsGravatar robertphillips2015-07-31
* Update SkLightingShader to take a localMatrixGravatar robertphillips2015-07-30
* Move LightingShader to effectsGravatar robertphillips2015-07-29