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authorGravatar robertphillips <robertphillips@google.com>2015-07-30 05:09:17 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-30 05:09:17 -0700
commit640898f5881df1fd56d306190608dd79b1f32044 (patch)
tree58e24fcee1e3278c11d9fabe6d55948d1df1372c /gm/lightingshader.cpp
parenta15cd9cb7fad31b93cd44541993b69bd5d006582 (diff)
Update SkLightingShader to take a localMatrix
W/o this we can't draw lit objects anywhere but the origin. Review URL: https://codereview.chromium.org/1253223003
Diffstat (limited to 'gm/lightingshader.cpp')
-rw-r--r--gm/lightingshader.cpp106
1 files changed, 89 insertions, 17 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index e920fb5cc3..ad8823d27d 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -18,12 +18,12 @@ static SkBitmap make_checkerboard(int texSize) {
sk_tool_utils::draw_checkerboard(&canvas,
sk_tool_utils::color_to_565(0x0),
sk_tool_utils::color_to_565(0xFF804020),
- 16);
+ 2);
return bitmap;
}
// Create a hemispherical normal map
-static SkBitmap make_normalmap(int texSize) {
+static SkBitmap make_hemi_normalmap(int texSize) {
SkBitmap hemi;
hemi.allocN32Pixels(texSize, texSize);
@@ -49,6 +49,53 @@ static SkBitmap make_normalmap(int texSize) {
return hemi;
}
+// Create a truncated pyramid normal map
+static SkBitmap make_frustum_normalmap(int texSize) {
+ SkBitmap frustum;
+ frustum.allocN32Pixels(texSize, texSize);
+
+ SkIRect inner = SkIRect::MakeWH(texSize, texSize);
+ inner.inset(texSize/4, texSize/4);
+
+ SkPoint3 norm;
+ const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
+ const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
+ const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
+ const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
+
+ for (int y = 0; y < texSize; ++y) {
+ for (int x = 0; x < texSize; ++x) {
+ if (inner.contains(x, y)) {
+ norm.set(0.0f, 0.0f, 1.0f);
+ } else {
+ SkScalar locX = x + 0.5f - texSize/2.0f;
+ SkScalar locY = y + 0.5f - texSize/2.0f;
+
+ if (locX >= 0.0f) {
+ if (locY > 0.0f) {
+ norm = locX >= locY ? right : down; // LR corner
+ } else {
+ norm = locX > -locY ? right : up; // UR corner
+ }
+ } else {
+ if (locY > 0.0f) {
+ norm = -locX > locY ? left : down; // LL corner
+ } else {
+ norm = locX > locY ? up : left; // UL corner
+ }
+ }
+ }
+
+ SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f));
+ unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f) * 255);
+ unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f) * 255);
+ unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f) * 255);
+ *frustum.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
+ }
+ }
+
+ return frustum;
+}
namespace skiagm {
@@ -57,6 +104,13 @@ class LightingShaderGM : public GM {
public:
LightingShaderGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
+
+ fLight.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
+ fLight.fDirection.fX = 0.0f;
+ fLight.fDirection.fY = 0.0f;
+ fLight.fDirection.fZ = 1.0f;
+
+ fAmbient = SkColorSetRGB(0x1f, 0x1f, 0x1f);
}
protected:
@@ -66,40 +120,58 @@ protected:
}
SkISize onISize() override {
- return SkISize::Make(kTexSize, kTexSize);
+ return SkISize::Make(kGMSize, kGMSize);
}
void onOnceBeforeDraw() override {
fDiffuse = make_checkerboard(kTexSize);
- fNormalMap = make_normalmap(kTexSize);
+ fHemiNormalMap = make_hemi_normalmap(kTexSize);
+ fFrustumNormalMap = make_frustum_normalmap(kTexSize);
}
- void onDraw(SkCanvas* canvas) override {
-
- SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f);
+ void drawRect(SkCanvas* canvas, const SkRect& r, bool hemi) {
- SkLightingShader::Light light;
- light.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
- light.fDirection.fX = 0.0f;
- light.fDirection.fY = 0.0f;
- light.fDirection.fZ = 1.0f;
+ SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height());
- SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(fDiffuse, fNormalMap,
- light, ambient));
+ SkMatrix matrix;
+ matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
+
+ SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(
+ fDiffuse,
+ hemi ? fHemiNormalMap : fFrustumNormalMap,
+ fLight, fAmbient,
+ &matrix));
SkPaint paint;
paint.setShader(fShader);
+ canvas->drawRect(r, paint);
+ }
+
+ void onDraw(SkCanvas* canvas) override {
SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
+ this->drawRect(canvas, r, true);
- canvas->drawRect(r, paint);
+ r.offset(kGMSize - kTexSize, 0);
+ this->drawRect(canvas, r, false);
+
+ r.offset(0, kGMSize - kTexSize);
+ this->drawRect(canvas, r, true);
+
+ r.offset(kTexSize - kGMSize, 0);
+ this->drawRect(canvas, r, false);
}
private:
static const int kTexSize = 128;
+ static const int kGMSize = 512;
+
+ SkBitmap fDiffuse;
+ SkBitmap fHemiNormalMap;
+ SkBitmap fFrustumNormalMap;
- SkBitmap fDiffuse;
- SkBitmap fNormalMap;
+ SkLightingShader::Light fLight;
+ SkColor fAmbient;
typedef GM INHERITED;
};