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path: root/gm/dcshader.cpp
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* change flattenable factory to return sk_spGravatar reed2016-04-03
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Make skpaint->grpaint flow work for composing draws (verts and atlas)Gravatar bsalomon2015-09-28
* Replace GrExtractAlphaFragmentProcessor with DstIn compose processorGravatar bsalomon2015-09-22
* GM: replace boilerplate with macrosGravatar halcanary2015-09-09
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* rename portable_typeface_always to portable_typefaceGravatar caryclark2015-07-24
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* remove funkster from dcshader gmGravatar caryclark2015-07-15
* Fix up -Winconsistent-missing-overrideGravatar mtklein2015-07-13
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
* more threading of GrShaderDataManagerGravatar joshualitt2015-07-08
* Initial CL to create dummy GrShaderDataManager and thread it throughGravatar joshualitt2015-07-08
* Revert of Revert of make gm background colors 565 compatible (patchset #1 id:...Gravatar caryclark2015-06-15
* Revert of make gm background colors 565 compatible (patchset #2 id:20001 of h...Gravatar caryclark2015-06-15
* make gm background colors 565 compatibleGravatar caryclark2015-06-15
* Move resource fonts to common location.Gravatar bungeman2015-04-30
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Add standard way to indicate GM is GPU-only.Gravatar bsalomon2015-01-31
* Add patheffects to debugger printoutGravatar robertphillips2015-01-26
* remove unused GM flagsGravatar mtklein2015-01-23
* Make SkStream *not* ref counted.Gravatar scroggo2015-01-21
* remove dead SkPersp macrosGravatar reed2015-01-20
* Make DCShader serializable.Gravatar mtklein2015-01-07
* Correctly declare skiagm::DCShader to be not flattenable.Gravatar halcanary2015-01-05
* Add device space skshader GM to test kDevice_GrCoordSetGravatar bsalomon2014-12-29