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authorGravatar jvanverth <jvanverth@google.com>2015-04-28 08:48:20 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-28 08:48:20 -0700
commitcfc18867d982119d9dc2888bf09f1093012daadd (patch)
treeaf55e571828da1a7353457451bafab547079fa1f /gm/dcshader.cpp
parent77772f3ca36c3fb7f2195615cce2adac2be2fec6 (diff)
Use GLSLCaps for creating processor keys and GLSL-specific programs
Effectively all this does is future-proof any GLSL-specific code, as GLSLCaps is just a typedef of GLCaps. BUG=skia: Review URL: https://codereview.chromium.org/1109863004
Diffstat (limited to 'gm/dcshader.cpp')
-rw-r--r--gm/dcshader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
index bbe035ad41..ead779db4e 100644
--- a/gm/dcshader.cpp
+++ b/gm/dcshader.cpp
@@ -60,7 +60,7 @@ public:
this->initClassID<DCFP>();
}
- void getGLProcessorKey(const GrGLCaps& caps,
+ void getGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override {}
GrGLFragmentProcessor* createGLInstance() const override {