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experimental
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SkPerlinNoiseShader2
Commit message (
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Author
Age
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
change flattenable factory to return sk_sp
reed
2016-04-03
*
use Make instead of Create to return a shared shader
reed
2016-03-08
*
remove align16 calls in skhader context sizes. will handle this elsewhere as ...
reed
2016-03-04
*
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...
reed
2016-03-03
*
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...
halcanary
2016-03-03
*
enforce 16byte alignment in shader contexts
reed
2016-03-03
*
Add ContextRec param to SkShader::contextSize()
fmalita
2016-02-22
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Last bit of GrGLSLFragmentProcessor-derived class cleanup
robertphillips
2016-02-05
*
Next round of GrGLSLFragmentProcessor-derived class cleanup
robertphillips
2016-02-04
*
remove 565 effects shaders
caryclark
2016-01-04
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Update sample to use new perlin noise shader, and make cloud like
egdaniel
2015-11-09
*
added experimental improved Perlin noise shader
ethannicholas
2015-11-09