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authorGravatar cdalton <cdalton@nvidia.com>2016-04-11 12:18:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-11 12:18:09 -0700
commit3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 (patch)
treef9d4ea6d87cfe9f1f05626eaac549e163bd00638 /experimental/SkPerlinNoiseShader2
parenta6b92ad1f7b79106caef6a4c721903544f507a02 (diff)
Rename EmitArgs::fSamplers to fTexSamplers
Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
Diffstat (limited to 'experimental/SkPerlinNoiseShader2')
-rw-r--r--experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
index 09762b3326..42211e4d7b 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
@@ -819,7 +819,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
xCoords.appendf("vec2(%s.x, 0.5)", floorVal);
noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
- fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
+ fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(),
kVec2f_GrSLType);
noiseCode.append(".r;");
}
@@ -830,7 +830,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
xCoords.appendf("vec2(%s.z, 0.5)", floorVal);
noiseCode.appendf("\n\t%s.y = ", latticeIdx);
- fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
+ fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(),
kVec2f_GrSLType);
noiseCode.append(".r;");
}
@@ -855,7 +855,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
SkString latticeCoords("");
latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord);
noiseCode.appendf("\n\tvec4 %s = ", lattice);
- fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+ fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
@@ -867,7 +867,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
SkString latticeCoords("");
latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord);
noiseCode.append("\n\tlattice = ");
- fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+ fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
@@ -883,7 +883,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
SkString latticeCoords("");
latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord);
noiseCode.append("\n\tlattice = ");
- fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+ fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
@@ -895,7 +895,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
SkString latticeCoords("");
latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord);
noiseCode.append("\n\tlattice = ");
- fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+ fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
kVec2f_GrSLType);
noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
@@ -1175,7 +1175,7 @@ void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
SkString permCode("return ");
// FIXME even though I'm creating these textures with kRepeat_TileMode, they're clamped. Not
// sure why. Using fract() (here and the next texture lookup) as a workaround.
- fsBuilder->appendTextureLookup(&permCode, args.fSamplers[0], "vec2(fract(x / 256.0), 0.0)",
+ fsBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "vec2(fract(x / 256.0), 0.0)",
kVec2f_GrSLType);
permCode.append(".r * 255.0;");
fsBuilder->emitFunction(kFloat_GrSLType, "perm", SK_ARRAY_COUNT(permArgs), permArgs,
@@ -1188,7 +1188,7 @@ void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
};
SkString gradFuncName;
SkString gradCode("return dot(");
- fsBuilder->appendTextureLookup(&gradCode, args.fSamplers[1], "vec2(fract(x / 16.0), 0.0)",
+ fsBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "vec2(fract(x / 16.0), 0.0)",
kVec2f_GrSLType);
gradCode.append(".rgb * 255.0 - vec3(1.0), p);");
fsBuilder->emitFunction(kFloat_GrSLType, "grad", SK_ARRAY_COUNT(gradArgs), gradArgs,