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path: root/experimental/SkPerlinNoiseShader2
Commit message (Expand)AuthorAge
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
* Make experimental Perlin noise shader take texture proxiesGravatar Robert Phillips2017-03-21
* Add GrRenderTargetContext::resourceProvider & GrResourceProvider::capsGravatar Robert Phillips2017-03-14
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* Expand use of GrMakeCachedBitmapProxy (take 2)Gravatar Robert Phillips2017-02-18
* Revert "Expand use of GrMakeCachedBitmapProxy"Gravatar Robert Phillips2017-02-17
* Expand use of GrMakeCachedBitmapProxyGravatar Robert Phillips2017-02-17
* stop using SkScalarMulGravatar Mike Reed2017-02-14
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* WS: remove trailing WS.Gravatar Herb Derby2017-01-31
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Stop tracking whether GrFragmentProcessors read their inputGravatar Brian Salomon2017-01-23
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Plumb dst color space in many places, rather than "mode"Gravatar Brian Osman2016-12-09
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* bench, samples, etc: s/SkAutoTUnref/sk_sp/Gravatar Hal Canary2016-11-07
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26
* Add helper to create random AsFPArgs for Ganesh unit testsGravatar Brian Osman2016-10-19
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
* Supply random dst color space to asFP in unit testsGravatar Brian Osman2016-10-03
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Add destination color space to AsFPArgs. Eliminates last XFORMTODO.Gravatar brianosman2016-07-25
* Bundle SkShader::asFragmentProcessor arguments in a structGravatar brianosman2016-07-22
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* change flattenable factory to return sk_spGravatar reed2016-04-03
* use Make instead of Create to return a shared shaderGravatar reed2016-03-08
* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Last bit of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-05
* Next round of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-04
* remove 565 effects shadersGravatar caryclark2016-01-04
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03