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* [skottie] Disable on Android Framework buildsGravatar Florin Malita2018-05-04
* Let each threaded device in the ThreadSink own its SkExecutorGravatar Yuqian Li2018-05-02
* Take sk_sp<SkDevice> instead of SkDevice*Gravatar Herb Derby2018-05-02
* Reland "Reland "Reland "Exercise the threaded backend in test bots"""Gravatar Yuqian Li2018-04-27
* Revert "Reland "Reland "Exercise the threaded backend in test bots"""Gravatar Yuqian Li2018-04-26
* Reland "Reland "Exercise the threaded backend in test bots""Gravatar Yuqian Li2018-04-26
* Revert "Reland "Exercise the threaded backend in test bots""Gravatar Mike Klein2018-04-23
* Reland "Exercise the threaded backend in test bots"Gravatar Yuqian Li2018-04-23
* When creating testing backendTexture take colorspace into account.Gravatar Greg Daniel2018-04-19
* Add handling to ViaDDL for images that are too large to be uploaded in one goGravatar Robert Phillips2018-04-17
* Get ViaDDL working with VulkanGravatar Robert Phillips2018-04-11
* Remove scanlineOrder switch statements that always do the same thingGravatar Brian Osman2018-04-06
* Revert "Exercise the threaded backend in test bots"Gravatar Yuqian Li2018-04-06
* Exercise the threaded backend in test botsGravatar Yuqian Li2018-04-06
* Via*::draw to finish before checking.Gravatar Ben Wagner2018-04-05
* Remove old method of drawing DDL SKPs from DM (in favor of ViaDDL method)Gravatar Robert Phillips2018-03-28
* Remove include/svg from public.bzl includes.Gravatar Ben Wagner2018-03-27
* Fix flushing of context in ViaDDLGravatar Robert Phillips2018-03-27
* Switch DDL rendering to be a Via in DM (take 2)Gravatar Robert Phillips2018-03-27
* Revert "Switch DDL rendering to be a Via in DM"Gravatar Robert Phillips2018-03-26
* Switch DDL rendering to be a Via in DMGravatar Robert Phillips2018-03-26
* Remove legacy SkSurface::MakeFromBackendRenderTarget that does not take SkCol...Gravatar Brian Salomon2018-03-23
* dm: fix unused-private-field error when skia_use_expat=falseGravatar Hal Canary2018-03-22
* Support GL_RGB textures and render targets.Gravatar Brian Salomon2018-03-22
* [skottie] Simplify DM outputGravatar Florin Malita2018-03-20
* Remove SkSurface::MakeFromBackendTexture variant that doesn't take SkColorTypeGravatar Brian Salomon2018-03-19
* Add DoneProc to Promise ImagesGravatar Greg Daniel2018-03-16
* Make CreateBackendFormatFromTexture shared codeGravatar Robert Phillips2018-03-15
* Prepare ddl skp rendering for prime timeGravatar Robert Phillips2018-03-15
* Provide promise images when rendering SKPs w/ DDLGravatar Robert Phillips2018-03-14
* Remove calls to computeOutputColor- Type and SpaceGravatar Leon Scroggins III2018-03-13
* Add GPUSink getters to suppress unused field warnings in no gpu build.Gravatar Brian Salomon2018-03-09
* Make GrGpu::deleteTestingOnlyBackendTexture() take const GrBackendTexture&Gravatar Brian Salomon2018-03-09
* Add GM configs that test rendering to a GL backend texture and render targetGravatar Brian Salomon2018-03-09
* Move internal calls from GrContext to GrContextPrivGravatar Robert Phillips2018-03-06
* dm: support printing specific page of mskp to SVGGravatar Bryce Thomas2018-03-02
* Add threaded backend sink to DM. Fix a scheduler bug.Gravatar Yuqian Li2018-02-25
* [skottie] Nested animation supportGravatar Florin Malita2018-02-23
* Add nativeFonts flag to Viewer.Gravatar Ben Wagner2018-02-21
* Start thread pool in skia_dm on Android.Gravatar Dongwon Kang2018-02-20
* register SIGTERM handler in DMGravatar Mike Klein2018-02-16
* move a bunch of helpers from SkImageInfo.h into privGravatar Mike Reed2018-02-09
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* 1010102, 101010x, 888x in swGravatar Mike Klein2018-01-30